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Warhammer - Reign of Terror

Discussion in 'Map Development' started by RiotZ, Jun 7, 2012.

  1. RiotZ

    RiotZ

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    Warhammer - Reign of Terror [WIP]

    Warhammer - Reign of Terror







    Overview



    Adorned by his servants the Lord of The End Times Archaon marched outward from the northern wastes, bearing with him an army that shook the Old World as its footsteps grew ever closer. The Empire already weakened by years of war with the Greenskins, and countless incursions by lesser factions of Chaos, were unprepared for the hail of destruction that would engulf them in the coming months of Archaon's conquest. This map does not chronicle the war between the three factions, but allows you to play as one of them on a map of your choice existing in Warhammer lore, in a control-point based RTS.







    Factions


    ●Forces of Chaos

    ●The Empire

    ●Greenskins






    Maps


    Chaos Wastes

    [​IMG]

    The Northern Wastes, sometimes referred to as the Chaos Wastes, is an area far north of the Old World mutated by chaos energies emanating from a gateway to the Empryean, or The Warp. Even the Emperor's bravest men would bear hesitation when ordered there.

    ChaosWastes01.png ChaosWastes02.png ChaosWastes03.png ChaosWastes04.png










    Sylvania

    [​IMG]

    Not far from the Old World, only three-hundred or so kilometers resides Sylvania, a province of the Dark Lands, renowned for its most famous inhabitants, the Carstein bloodline of Vampires. Even before Carsteins flocked to Sylvania, it was haunted by the aberrations created there thousands of years ago.

    Sylvania01.png Sylvania02.png



    Double click thumbnails for full screenshots.

     
    Last edited: Aug 8, 2012
  2. Sin'dorei300

    Sin'dorei300

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    Sounds nice, but add ome screenies, pls!
     
  3. RiotZ

    RiotZ

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    Well, I figured people would just test the map, but you are right, and I will.

    Update: Map screens added.
     
    Last edited: Jun 7, 2012
  4. HOooDy

    HOooDy

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    Hope You Will Done It Mate .. :D GOODLUCK
     
  5. RiotZ

    RiotZ

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    There's a download link in case you didn't notice. Give it a run and tell me what you think.

    And please keep the comments coming, I need the bumps.
     
  6. Arcisal

    Arcisal

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    Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Eldar. Or maybe Tau.
     
  7. RiotZ

    RiotZ

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    This is Warhammer fantasy dude. ._.

    Edit: I'll add some gameplay screens from the next time I test it.
     
    Last edited: Jun 9, 2012
  8. Wazzz

    Wazzz

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    well i just found out about this and am going to check it out

    the sounds of a custom physics system sounds intriguing - BETTER NOT DISAPPOINT ME OR I'LL RATE THIS THREAD ONLY 4/5
     
  9. RiotZ

    RiotZ

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    It's only for artillery, rifles carried by the Empire Handgunners will be instant-type missiles, and it will not perform friendly fire, so test it on the capturable points.

    Let me know if you want to test it with me, I need to snag some gameplay pics.
     
  10. Wazzz

    Wazzz

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    when i get some free time for it i'll give you a match, atm i have uni work wrapping up so i might wait until that's over :3

    i just checked out the chaos race (and the orcs and humans, to find that upon exiting warcraft 3 you informed me that those races aren't working :p), artillery doesn't seem to work and i'm unsure if you're meant to be able to get all the chaos lord upgrade things. alsooooo there's a LOT of blunt attack :3

    i liked the 'irregular militia' thing, seems like instant win atm :3
     
  11. RiotZ

    RiotZ

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    Chaos Lord upgrades?

    And artillery should be working? I'll test it myself right now, and fix it if it's not, and immediately update.

    Edit: Okay, fixing the artillery, added 3 wargear items, fixed a major bug with the Slaaneshi Warmount upgrade. Update incoming.
     
  12. Wazzz

    Wazzz

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    ah cool :3

    umm... not upgrades for the Chaos Lord, but the upgrades for Slannesh, Tzenetch, Khorne and Nurgle, are you meant to be able to get all of them or are you meant to choose only one?
     
  13. RiotZ

    RiotZ

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    Only one, I can't figure out a way to lock them once they are used. The standard trigger doesn't work. Max research level 0 returns nothing, since 0 is automatically 1. :\

    I'm working out the glitch with the artillery right now... The upgrades are going to take some looking into. Next update will have working artillery, and Combat Drugs, Slaaneshi Warmounts, and Firebombs, will all be glitch fixed.

    Update: 3.3a is now available, both artillery pieces are working. 3.4a will hopefully feature a fix for the upgrades, and the start of The Empire, along with an early wip of a 4 player snow map, much smaller than Tropical Plateau. The only known, major glitch, that I am also working on aside from the upgrades, is the reinforce system, it doesn't seem to work right, the reinforced units are out of their squad, I will hopefully fix this by 3.4a as well.
     
    Last edited: Jun 9, 2012
  14. Reaper51

    Reaper51

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    Awesome can't wait till humans and orcs are out!
     
  15. RiotZ

    RiotZ

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    I'll try to have The Empire fully playable by the end of this month. At that point it should be a full-fledged beta.
     
  16. HOooDy

    HOooDy

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    Hey RiotZ ,

    Hello Mate Can We Make Edit These Map With A Same Idea And Put An Ai ..
    Can I Join You As A Team Member ..
     
  17. Wazzz

    Wazzz

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    i'm finding i'm having a similar problem myself, although setting the max research level to 0 does work, it just doesn't prevent queuing :c
     
  18. RiotZ

    RiotZ

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    Yes, I planned on having on AI added. But Chaos isn't fully finished yet, and the Empire isn't playable so adding an AI this early would be kinda dumb.

    But you are fully welcome to, in this or a later version, it would be nice to be able to test the map with AIs.

    Ah, that's suckage... I'll probably have the same problem now that I figured how to make it work.
     
  19. Wazzz

    Wazzz

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    maybe not, i have a potential solution to my problem which i've yet to test out :3

    atm i have it that when the researches are completed, a counter is used. that's where the problem is, it doesn't stop queuing. so i'm thinking of making it that when you actually queue these upgrades, THEN you apply the counters and change the max research accordingly :3

    of course, if only one of X researches are available, you won't need to bother with a counter :3
     
  20. RiotZ

    RiotZ

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    Okay I fixed the entire glitch.

    And I'm uploading 3.4a early.

    Here's a thread on it, https://www.hiveworkshop.com/posts/2165160/ maybe it can help you Wazzz.

    Next things to be added... Marauders will have an upgrade that allows them to switch between their melee attack, and an axe-thrower attack, in accordance with lore. Empire work will start, reinforce will be fixed, and a glitch where Firebombs don't detonate on certain structures will be looked into.

    I am also adding wargear to give the game a Warhammerish customization feel, but I don't know how I should do it, pitch in with ideas...

    My current one is to give each hero a hidden spellbook filled with abilities depending on the Mark you choose, some of them being locked, and only unlockable through purchase of upgrades at structures.