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Warhammer Elector Count

Submitted by HerrDave
This bundle is marked as approved. It works and satisfies the submission rules.
"Summon the Elector Counts!"
- Emperor Karl Franz

Keywords: Foot, Knight, General, Sergeant, Empire, Imperial, Renaissance, Of, The, Warhammer, Fantasy, Sigmar, Sigmarite, RPG, Hero, Wissenland, Averland, Reikland, Estalia, Stirland, Ostland, Spanish, French, German, English

Changes
- Fixed some bone names (OCD)
- Raised Overhead Ref
- Handcannon now grows instead of flashing into existence when being drawn
- Fixed shoulder hitch during walking animation
- Adjusted normals so helmet light shines on the visor/jaw section of the helm better in the portrait
- Fixed the omni-glow, now it only flashes/glows when he fires his handgun
- Visor material is now two-sided
- Added Icons
- Purged heretic Geoset Animation
- Purged equally heretical decay flesh desync
Contents

Elector Count (Model)

Icons (Icon)

Reviews
General Frank
Well made and executed model. Great work on the wrapping. Works in-game and performs adequately. Good job.
  1. PROXY

    PROXY

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    Awesome! I'm always in love with more "standard" looking models while featuring extremly high quality :)
     
  2. Trill

    Trill

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    Will there be Karl Franz model?
    Will it have a summoning animation?
     
  3. HerrDave

    HerrDave

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    - Yes
    - Yes
    Sigmar wills it.
     
  4. Hazop

    Hazop

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    YES!
     
  5. Doomguy-_-

    Doomguy-_-

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    hey is there by any chance you would be willing to add a version without the feathers on the helm, other wise everything else is simply brilliant.
     
  6. Galadgod

    Galadgod

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    Removing the feathers would be really easy with MdlVis.
    Here's how to do it:
    First, download the program, MdlVis. Once you have it all set up, open it.
    [​IMG]
    After that, go to Files, and open the Warhammer Elector Count model
    [​IMG]
    You'll be greeted with this:
    [​IMG]
    That is the program with the opened model. To the right you have all the geosets and other stuff, but right now, you'll want to go to "Perspective" on the upper left corner. Open it, and select "Right" or "Front".
    After that, you'll be facing the model directly.
    [​IMG]
    Lucky for us, the first selected geoset by default includes the feathers, as well as other parts, but we only care about the feathers for now. They're also a different geoset than the Helmet itself, which makes removing the feathers much more easy. With other models, even slight edits can be complicated.
    Note to the right that the default tool selected is the one that allows you to select the... vertices, I think they're called?
    All you have to do is select them, just click and drag.
    [​IMG]
    Once that's done, the selected vertices will be in red.
    [​IMG]
    Now just press Delete on your keyboard and the feathers will be gone!
    [​IMG]
    But, with the model looking like that, you can't really tell if what you did really worked, so, let's see it in game!
    First of all, of course, save the model, I just went with "ElectorCountFeatherless"
    [​IMG]
    Now, just import them in the editor like, I suppose, you alraedy know, and...
    [​IMG]
    Voila! He does look really cool without the feathers on the armet.

    The two main reasons I encourage to do it yourself instead of just sharing the featherless model is
    a) I don't really know I'm allowed to just share the edit.
    b) After you get the hand of MdlVis, the model editor, and geomerging, making simple edits of models can be really rewarding, and you can even end up doing much bigger edits to models! Hope this helped.
     
  7. Doomguy-_-

    Doomguy-_-

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    Thank you so much this was a big help for me.
     
  8. tough_zai

    tough_zai

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    man..@HerrDave
    i liked this one i could use this to my map,,,nice one,,

    i need around 3 variation of this like rank one to 3,,if you can,,maybe changing some emblem,,or anything..

    from rank foot man to captain,,,
     
  9. General Frank

    General Frank

    3D Modeling Moderator

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    There are two geoset animations that refer to the same geoset. This might cause bugs and errors. Please fix that.
    Refer to this tool:
    Sanity Test | HIVE
     
  10. General Frank

    General Frank

    3D Modeling Moderator

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    Well made and executed model. Great work on the wrapping.
    Works in-game and performs adequately.
    Good job.
     
  11. NeoFaustian ^_^

    NeoFaustian ^_^

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    Great work!!
     
  12. Vann009

    Vann009

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    Last edited: Aug 13, 2020
  13. HerrDave

    HerrDave

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    By Sigmar!
     
  14. Vann009

    Vann009

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    :thumbs_up::thumbs_up::thumbs_up::thumbs_up:Love you:thumbs_up::thumbs_up::thumbs_up::thumbs_up:
     
  15. Zangucke

    Zangucke

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    Looks, Epic. I Like It Chief, Keep Up The Good Work.