- Joined
- Dec 29, 2008
- Messages
- 3,361
well, if anyone sees that I use the alphabet as my version, Z is final
so we got moar to come ^^
any ideas to the road system?
so we got moar to come ^^
any ideas to the road system?
(10 ratings)
Catapults where that deadly back then. Half an entire army could be wiped out by those things.I just dislike the fact that u used a normal war3 map, you couldve made a much nicer war2 theme if u just made a nice attempt at doing ur own terraining
DL'ed it and Played it myself now, and I think its pretty nice --- I just think its incredibly lame that the catapult does 255 damage, 1 catapult bullet takes out half an army...
mah responses in boldyour map is awesome but you should rename the archer to a crosbowman They were called Archers in wc1, though I'm not against renaming them. because he has no bow, the mud golem has if I remember well about 13 damage is that ok because they pawned my armie huge armies dude and the water elemental has like 40 damage and 250 hitpoints and the daemon has 65 damage and 300 hitpoints and I was thinking shouldnt you balance that,Daemons are more powerful and slower, while water elementals are weaker but faster and ranged. and I havent played war1 but why cant you build walls with the builders Because it was like that in war1 :3 and the heroes have like 6 damage and 150hp so that makes them weak Huge armies dude., I only dont like the damage tought/
anyway thank you for your eforts of making this game so great 5/5
oh and what is a road system and can you make a custom map with one pasage because I hate to play maps with 2 or more because i dont have to worry with the enemy geting me from behind
Oh wow, I just noticed that D:Is it me or is the lumber collection rate really slow? I tested it and it's about 2 lumber collected per hit and the maximum capacity is 100. So that's like what, 50 hits per trip? O_O
._.and game gets kinda lagy with the huge armies dude so I think you could make(only a sugestion) like the raiders 2 food, catapult 2, warlock 2(only want to help because your map is awesome)
the lumber harvest is like that in wc1, maybe i'll raise the attack rate of the worker
@blacknight, tnx, will fix it
yeah, I got problems with the Human AI :C
about the trees: 5 trees = to one ^^
Well about those campaigns.
First of all, LordPerenolde already made a Wc1 campaign, both human and orcs.
Second, Linaze and his team is making the wc2 orc campaign.
Third, viktor is making wc2 human campaign.
D:
It suck, 1/5
I can't believe you made a terrible map from a great game. It's like those gay altered melee maps who does not have anything in it, just models. I mean i'd rather play the regular melee map than this crap, there is no difference and the regular map has MUCH MORE creative units.
Try searching about opening protected maps on the net.Can anyone do something about it? Is it that difficult?
-it doesn't feel like Warcraft to start with a hero and a 1st tier unit
-creeps aren't that needed if the heroes can't level up their spells. Plus the orc and human heroes have the same spells
-a normal aspect of a Warcraft III techtree wouldn't hurt. Don't tell me about the Wc:O&H feel because then you'd need roads and buildings able to be constructed only near them
-the Necrolyte and the Warlock almost look the same
I'm not saying the concept is bad, but it isn't that interesting.
It doesn't have a third resource in it and runs completely on gold and lumber.
So does wc3. Then what?
He was refering to wc2 of having third resource.