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Warcraft: Orcs and Humans

supertoinkz presents............
A map that almost copied Warcraft: Orcs and Humans.......

Warcraft: Orc and Humans

Descripiton: Its my first map uploaded and it contains data according to Warcraft: Orcs and Humans. It contains AI :p

Credits
Me => ofc
Blizzard Entertainment
Gottfrei => Orc Tower model
Ket => Human Church model
Han Han => The Stable and Orc Blacksmith model and Chruch icon are from his map (Warcraft 2)
Kel'Thuzad => Conjurer Icon
Mc ! => Conjurer model
Red XIII => Temple of the Damned model
Syroco => for uploading Blizzard's Orc Lumber Mill model
andrewegosou (TheHelper) => nice tutorial for castable divine shield
General Frank => Spearthrower model
Vexorian => Awesome map optimizer tool
Mechanical Man => Teach me how to make AIs and W3Os
XellKhaar (Conner Boehmer) => Wonderful FAQ at Gamefaqs.com
Kimberly => Wolf Breeding Icon
Callahan => Knight model
Glenphir (TheHelper) => Helped with triggering
Summoned (TheHelper) => Helped with triggering
Zack1996 => Fixed the Techtree system
Moridin (TheHelper) => Raise Dead system
LTGH => Tester ^^
Forgotten_Warlord => Tester ^^

Objectives
-Make those Roads
-The awesome Harvest System
-Change the building models (3 made out of 16 models)

Thread
Thread at Map Development Section

Needed
Feedback and Bug Reporting



-Early Alpha 10-11-2009 (06:46 pm)
First release

-Mid Alpha 10-13-2009 (12:33 pm)
Changed tileset, made forces, disabled the race picking, added food to town hallz, purged some bugs

-Late Alpha-Late Beta 10-15-2009 (12:35 pm)
Changed the gold mines' gold and some minor techtree bugs. Also Released to the public

-Version A 10-15-2009 (6:40 pm)
Changed some icons

-Version B 10-16-2009 (8:36 pm)
Changed Temple's icon, fixed the Spearman techtree bug, added creeps, remove extra gold mines, added 4 abilities to Cleric/Necroylte and Conjurer/Warlock

-Version C 10-18-2009 (9:50 am)
Fixed the bug for the armor upgrade (now, it perfectly gives +1 armor)

-Version D 10-18-2009 (11:16 am)
Protected :p, added map preview image, changed the point values

-Version E 10-18-2009 (2.54 pm)
Added AI :D (Ai is weak at start, but dont let him have Wolfriders/Knights), Fixed the Upgrade Damage (now its really +1)

-Version F 10-19-2009 (6:58 pm)
Fixed waygate

-Version F2 10-20-2009 (6:35 pm)
Fixed tooltip errors, every creeps now sleeps

-Version G 10-21-2009 (8:43 am)
Added walls, upgrades on it, fixed tooltips

-Version G2 10-20-2009 (1:10 pm)
Change Orc Blacksmith model and Lumber mill Icon

-Version H 10-22-2009 (1:55 pm)
Advanced tooltips, Human Catapult to Ballista, Walls with proper upgrade, added techtree to Kennel/Stables, Church/Temple, Tower, Change the Major Summonings, Change the Unholy Armor duration, Improved the Healing, Far Seeing/Dark Vision revamped duration, Changed Wolf Rider name into Raider :p, Bigger filesize (cause of two new icons) >.>, Changed the Lances' missiles.

-Version H2 10-22-2009 (5:26 pm)
Change the build-type (now its orc's), remove the drop-point of the lumber mill

-Version I 10-24-2009 (12:15 pm)
Changed the starting units, gave some edits on Ability Tooltips, Changed the starting resources

-Version J 10-26-2009 (9:62 am)
Change the terrain to andorhal (the first one sucked)

-Version K 10-26-2009 (11: 08 am)
Change the catapult model, fixed warlock icon, remove creeps

-Version L 10-30-2009 (2:24 pm)
Added Techtree system (more confusing :p), Changed Healing hotkey, removed the ability of the Town Hall

-Version L2 10-31-2009 (9:24 am)
Added Rain of Fire/ Poison Cloud Mana system, changed the Raise Dead spell, changed model of Temple, Nerfed Siege units by slowing it, Also New batch of screenies :p
SMALLER FILESIZE

-Version L3 11-1-2009 (6:59 am)
The trees can now die after 20 hits by a peasant, disabled the Tecthree system

-Version M-P 11-11-2009 (9:18 pm)
-Changed Rain of Fire/ Poison Cloud system
-Far Seeing / Dark Vision uses a newer system
-Healing is now based on Rejuvenation (I want to rid "Auto-cast" abilities)
-Raise Dead system
-Minor summoning system
-Newer Techree System
-New Spell Research System
-Changed Player Colors
-Harder AI (they attack constantly)
-Changed Wolf Breeding 1-2 icons
-Changed Horse Breeding 1 icon
-Changed Cleric icon and model (Icon sucks D:)
-Changed Human Archer icon
-Changed Stable Icons
-Changed Pig Farm skin :p
-Added Pig Attachment to the Human Farm
-Killing Critter System
-Added 1 Hero for each race
-Added Creeps
-Changed some upgrade names ^^
-Trees takes 55 hits to die (550 hp)
-Added Wall System
-Removed the Wall upgrades
-Bigger Filesize (1.29 MB)

-Version Q 11-12-2009 (8:43 pm)
Fixed it ^^

-Version R 11-13-2009 (9:38 am)
Fixed the resource bug :D, removed Kitabatake on the list, changed Knight (Callahan) and Archer model

-Version R2 11-14-2009 (6:30 pm)
GUYS ITS FIXED!
tnx to the efforts of LTGH and Forgotten_Warlord for testing my map ^^
Change Cleric and Spearthrower icon



163097-albums2186-picture19717.png
163097-albums2186-picture19718.png



Author wants to say
Enjoy people, don't steal it and claim it your own.
Also I wanna thank the people in the Credits list.
I also needed bug reporters, typo reporters, suggestions reportes :C, feedbackers :D
Also If you want to comment, please make it meaningful
ALSO (>.>) screenie coming soon!

If you like it, please rate it!

Keywords:
Warcraft, 1, orcs, and, humans, epic, Blizzard, Entertainment
Contents

Warcraft: Orcs and Humans (Map)

Level 3
Joined
Sep 26, 2009
Messages
26
I just dislike the fact that u used a normal war3 map, you couldve made a much nicer war2 theme if u just made a nice attempt at doing ur own terraining

DL'ed it and Played it myself now, and I think its pretty nice --- I just think its incredibly lame that the catapult does 255 damage, 1 catapult bullet takes out half an army...
 
Level 4
Joined
Sep 1, 2009
Messages
144
I just dislike the fact that u used a normal war3 map, you couldve made a much nicer war2 theme if u just made a nice attempt at doing ur own terraining

DL'ed it and Played it myself now, and I think its pretty nice --- I just think its incredibly lame that the catapult does 255 damage, 1 catapult bullet takes out half an army...
Catapults where that deadly back then. Half an entire army could be wiped out by those things.
 
Level 5
Joined
May 12, 2009
Messages
201
your map is awesome but you should rename the archer to a crosbowman because he has no bow, the mud golem has if I remember well about 13 damage is that ok because they pawned my armie and the water elemental has like 40 damage and 250 hitpoints and the daemon has 65 damage and 300 hitpoints and I was thinking shouldnt you balance that, and I havent played war1 but why cant you build walls with the builders and the heroes have like 6 damage and 150hp so that makes them weak , I only dont like the damage tought/
anyway thank you for your eforts of making this game so great 5/5
oh and what is a road system and can you make a custom map with one pasage because I hate to play maps with 2 or more because i dont have to worry with the enemy geting me from behind
 
Last edited:
Level 4
Joined
Sep 1, 2009
Messages
144
your map is awesome but you should rename the archer to a crosbowman They were called Archers in wc1, though I'm not against renaming them. because he has no bow, the mud golem has if I remember well about 13 damage is that ok because they pawned my armie huge armies dude and the water elemental has like 40 damage and 250 hitpoints and the daemon has 65 damage and 300 hitpoints and I was thinking shouldnt you balance that,Daemons are more powerful and slower, while water elementals are weaker but faster and ranged. and I havent played war1 but why cant you build walls with the builders Because it was like that in war1 :3 and the heroes have like 6 damage and 150hp so that makes them weak Huge armies dude., I only dont like the damage tought/
anyway thank you for your eforts of making this game so great 5/5
oh and what is a road system and can you make a custom map with one pasage because I hate to play maps with 2 or more because i dont have to worry with the enemy geting me from behind
mah responses in bold
 
Level 2
Joined
Feb 21, 2009
Messages
11
Is it me or is the lumber collection rate really slow? I tested it and it's about 2 lumber collected per hit and the maximum capacity is 100. So that's like what, 50 hits per trip? O_O
 
Level 5
Joined
May 12, 2009
Messages
201
hey i know you can balance them further by making the water elementals damage magic and with the daemons heavy armor they are going to hit more against them, i dont see any diference between there atack rates tought
and game gets kinda lagy with the huge armies dude so I think you could make(only a sugestion) like the raiders 2 food, catapult 2, warlock 2(only want to help because your map is awesome)
 
Level 4
Joined
Sep 1, 2009
Messages
144
and game gets kinda lagy with the huge armies dude so I think you could make(only a sugestion) like the raiders 2 food, catapult 2, warlock 2(only want to help because your map is awesome)
._.
I din't mean REALLY huge armies. I meant about two squads of soldiers (preferably raiders and spearmen with daemons :D)
And the food thing...eh, I can't say.
 
Level 6
Joined
Apr 1, 2009
Messages
220
Awesome map, but why did you added a custom model for the Knight?
wc1 knight pretty much looks like the wc3 knight.
And in the description it says knight uses swords and lances, but the custom model knight uses a warhammer.
You should change that.

Also necrolytes and warlocks look too similiar.
I bet there's a lot of orcish warlock and necromancer models on Hive
 
Last edited:
Level 20
Joined
Nov 20, 2005
Messages
1,178
Well about those campaigns.
First of all, LordPerenolde already made a Wc1 campaign, both human and orcs.
Second, Linaze and his team is making the wc2 orc campaign.
Third, viktor is making wc2 human campaign.

D:

Yeah, WE should all unify efforts(that means YOU as well, boy).
I gave you a bunch of wc sounds as you asked me some time ago, where is my nickname in the credits? You just picked the sounds and went off without even saying thanks: i can't find the appropriate word with which to call you after that; even after i knew that you did the same with viktor: he's gone mad after seeing you no longer answered him.

Sorry, but i didn't download, voted or plaid this map.
 
Level 1
Joined
Jun 2, 2011
Messages
5
It suck, 1/5

I can't believe you made a terrible map from a great game. It's like those gay altered melee maps who does not have anything in it, just models. I mean i'd rather play the regular melee map than this crap, there is no difference and the regular map has MUCH MORE creative units.
 
Level 27
Joined
Jul 6, 2008
Messages
11,325
It suck, 1/5

I can't believe you made a terrible map from a great game. It's like those gay altered melee maps who does not have anything in it, just models. I mean i'd rather play the regular melee map than this crap, there is no difference and the regular map has MUCH MORE creative units.

Don't you think that you're a bit too harsh?
You should be more constructive while you're beeing just plain offensive...

This is the recreation of the Warcraft I, that explains why it has units so limited...
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
-it doesn't feel like Warcraft to start with a hero and a 1st tier unit
-creeps aren't that needed if the heroes can't level up their spells. Plus the orc and human heroes have the same spells
-a normal aspect of a Warcraft III techtree wouldn't hurt. Don't tell me about the Wc:O&H feel because then you'd need roads and buildings able to be constructed only near them
-the Necrolyte and the Warlock almost look the same

I'm not saying the concept is bad, but it isn't that interesting.
 
Level 20
Joined
Nov 20, 2005
Messages
1,178
Damn i would pay GOLD to have this map unlocked so i can implement this road system into my wc1 remake's final update. It is the only thing missing, every piece of the puzzle is in place.
Supertoinkz already told me(loooooooooooooooooooooooong ago) that he doesn't have the unlocked map, otherwise he could have shared that with me when i asked.
Can anyone do something about it? Is it that difficult?
 
-it doesn't feel like Warcraft to start with a hero and a 1st tier unit
-creeps aren't that needed if the heroes can't level up their spells. Plus the orc and human heroes have the same spells
-a normal aspect of a Warcraft III techtree wouldn't hurt. Don't tell me about the Wc:O&H feel because then you'd need roads and buildings able to be constructed only near them
-the Necrolyte and the Warlock almost look the same

I'm not saying the concept is bad, but it isn't that interesting.

Hey now, the map is 6+ years old and Idon't remember why the non-WC1 stuff are in the map lol

I planned to revive this project alongside a Warcraft 2 project I was making sometime during 2013 as some sort of 'comeback' to the Warcraft 3 modding scene.

The Warcraft 2 project was going to be an elaborate one, using the same mechanics such as stats, speeds, spells, etc. as the original game. I had completed the Human faction, but got stuck with finding or making an oil-resource system. I just can't find one that will take powerbuilding into account.

Here is the spreadsheet used for the project. It will be confusing without the comments, but still...NUMBERS! MATH! SPREADSHEETS! woohoo!

Warcraft 1 is a lot simpler to make. It has less units and buildings. It doesn't have a third resource in it and runs completely on gold and lumber. I could've worked on it but I didn't (and I still don't) have a road system back then.

I still want to remake this map so bad. If I could just get my hands on something as juicy as Dawn of Chaos' road system hahaha
 
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