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Warcraft: Orcs and Humans

supertoinkz presents............
A map that almost copied Warcraft: Orcs and Humans.......

Warcraft: Orc and Humans

Descripiton: Its my first map uploaded and it contains data according to Warcraft: Orcs and Humans. It contains AI :p

Credits
Me => ofc
Blizzard Entertainment
Gottfrei => Orc Tower model
Ket => Human Church model
Han Han => The Stable and Orc Blacksmith model and Chruch icon are from his map (Warcraft 2)
Kel'Thuzad => Conjurer Icon
Mc ! => Conjurer model
Red XIII => Temple of the Damned model
Syroco => for uploading Blizzard's Orc Lumber Mill model
andrewegosou (TheHelper) => nice tutorial for castable divine shield
General Frank => Spearthrower model
Vexorian => Awesome map optimizer tool
Mechanical Man => Teach me how to make AIs and W3Os
XellKhaar (Conner Boehmer) => Wonderful FAQ at Gamefaqs.com
Kimberly => Wolf Breeding Icon
Callahan => Knight model
Glenphir (TheHelper) => Helped with triggering
Summoned (TheHelper) => Helped with triggering
Zack1996 => Fixed the Techtree system
Moridin (TheHelper) => Raise Dead system
LTGH => Tester ^^
Forgotten_Warlord => Tester ^^

Objectives
-Make those Roads
-The awesome Harvest System
-Change the building models (3 made out of 16 models)

Thread
Thread at Map Development Section

Needed
Feedback and Bug Reporting



-Early Alpha 10-11-2009 (06:46 pm)
First release

-Mid Alpha 10-13-2009 (12:33 pm)
Changed tileset, made forces, disabled the race picking, added food to town hallz, purged some bugs

-Late Alpha-Late Beta 10-15-2009 (12:35 pm)
Changed the gold mines' gold and some minor techtree bugs. Also Released to the public

-Version A 10-15-2009 (6:40 pm)
Changed some icons

-Version B 10-16-2009 (8:36 pm)
Changed Temple's icon, fixed the Spearman techtree bug, added creeps, remove extra gold mines, added 4 abilities to Cleric/Necroylte and Conjurer/Warlock

-Version C 10-18-2009 (9:50 am)
Fixed the bug for the armor upgrade (now, it perfectly gives +1 armor)

-Version D 10-18-2009 (11:16 am)
Protected :p, added map preview image, changed the point values

-Version E 10-18-2009 (2.54 pm)
Added AI :D (Ai is weak at start, but dont let him have Wolfriders/Knights), Fixed the Upgrade Damage (now its really +1)

-Version F 10-19-2009 (6:58 pm)
Fixed waygate

-Version F2 10-20-2009 (6:35 pm)
Fixed tooltip errors, every creeps now sleeps

-Version G 10-21-2009 (8:43 am)
Added walls, upgrades on it, fixed tooltips

-Version G2 10-20-2009 (1:10 pm)
Change Orc Blacksmith model and Lumber mill Icon

-Version H 10-22-2009 (1:55 pm)
Advanced tooltips, Human Catapult to Ballista, Walls with proper upgrade, added techtree to Kennel/Stables, Church/Temple, Tower, Change the Major Summonings, Change the Unholy Armor duration, Improved the Healing, Far Seeing/Dark Vision revamped duration, Changed Wolf Rider name into Raider :p, Bigger filesize (cause of two new icons) >.>, Changed the Lances' missiles.

-Version H2 10-22-2009 (5:26 pm)
Change the build-type (now its orc's), remove the drop-point of the lumber mill

-Version I 10-24-2009 (12:15 pm)
Changed the starting units, gave some edits on Ability Tooltips, Changed the starting resources

-Version J 10-26-2009 (9:62 am)
Change the terrain to andorhal (the first one sucked)

-Version K 10-26-2009 (11: 08 am)
Change the catapult model, fixed warlock icon, remove creeps

-Version L 10-30-2009 (2:24 pm)
Added Techtree system (more confusing :p), Changed Healing hotkey, removed the ability of the Town Hall

-Version L2 10-31-2009 (9:24 am)
Added Rain of Fire/ Poison Cloud Mana system, changed the Raise Dead spell, changed model of Temple, Nerfed Siege units by slowing it, Also New batch of screenies :p
SMALLER FILESIZE

-Version L3 11-1-2009 (6:59 am)
The trees can now die after 20 hits by a peasant, disabled the Tecthree system

-Version M-P 11-11-2009 (9:18 pm)
-Changed Rain of Fire/ Poison Cloud system
-Far Seeing / Dark Vision uses a newer system
-Healing is now based on Rejuvenation (I want to rid "Auto-cast" abilities)
-Raise Dead system
-Minor summoning system
-Newer Techree System
-New Spell Research System
-Changed Player Colors
-Harder AI (they attack constantly)
-Changed Wolf Breeding 1-2 icons
-Changed Horse Breeding 1 icon
-Changed Cleric icon and model (Icon sucks D:)
-Changed Human Archer icon
-Changed Stable Icons
-Changed Pig Farm skin :p
-Added Pig Attachment to the Human Farm
-Killing Critter System
-Added 1 Hero for each race
-Added Creeps
-Changed some upgrade names ^^
-Trees takes 55 hits to die (550 hp)
-Added Wall System
-Removed the Wall upgrades
-Bigger Filesize (1.29 MB)

-Version Q 11-12-2009 (8:43 pm)
Fixed it ^^

-Version R 11-13-2009 (9:38 am)
Fixed the resource bug :D, removed Kitabatake on the list, changed Knight (Callahan) and Archer model

-Version R2 11-14-2009 (6:30 pm)
GUYS ITS FIXED!
tnx to the efforts of LTGH and Forgotten_Warlord for testing my map ^^
Change Cleric and Spearthrower icon



163097-albums2186-picture19717.png
163097-albums2186-picture19718.png



Author wants to say
Enjoy people, don't steal it and claim it your own.
Also I wanna thank the people in the Credits list.
I also needed bug reporters, typo reporters, suggestions reportes :C, feedbackers :D
Also If you want to comment, please make it meaningful
ALSO (>.>) screenie coming soon!

If you like it, please rate it!

Keywords:
Warcraft, 1, orcs, and, humans, epic, Blizzard, Entertainment
Contents

Warcraft: Orcs and Humans (Map)

Level 2
Joined
Feb 21, 2009
Messages
11
Not sure if this has been fixed already, but change the hotkey for the Cleric's Healing Ability from "H" to "E" (if that's not taken yet). H is already the hotkey for Hold Position and so it shouldn't be used anymore otherwise every time I press H to make the unit go on Hold Position, my Clerics are ordered to Heal instead. I don't recall anymore but if there are, well go fix 'em.

Also, just for polish, I suggest that you use hotkeys that are located on the left part of the alphabetical keys to help those who are too lazy (i.e. me) to extend their fingers to the letter "I". Not that it matters, it's just kinda easier that way...

Lastly, nerf the Siege Weapons. Some have noticed it too, apparently. Yeah, they're supposed to be strong like Artillery are in real life but they seem to be too good at killing loads of units when they're ideally mostly for taking out bases and defenses. Of course, I haven't played WarCraft I so I'm not sure if they're really supposed to be that strong.

Anyway, 4/5. It's fun and it's a great rendition (?) of the original game.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Review requested by author.

Barathrum's Review (Map Reviewer)



Description (Includes THW description, map description and Loading Screen):"


THW Description: The Hive description uses changelog, screenshots, enough text (+4/4)
Map Description: This one is pretty empty so better improve it (+0.5/3)
Loading Screen: <Empty> (+0/3

All together for these 3: 4.5/10

Terrain:


Well the terrain looked ok to me... (+10/10)

Gameplay:


Well as for the races, perhaps some custom models would be great, then also I'd like to see some hints & a quest menu... Perhaps even a leader/multiboard... (+7/10)

Quest menu, Hints:


Quest menu: None (+0/5)
Hints: None (+0/5)

Aditional Information:


Score Board:


0%-49% = 1/5 vote for rejection
50%-60% = 2/5 but i vote for either Rejected or Aproved
61%-70% = 2/5 but i vote for Aproval
71%-80% = 3/5 vote for aproval
81%-92% = 4/5 vote for aproval
93%-100% = 5/5 vote for aproval
Results:


Total: 21.5/40
= 53,75%

Vote for Aproval?= Yes
Vote for Rejection?= No

Map Rating: 2 (Lacking)

 
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Level 17
Joined
Jun 9, 2007
Messages
2,493
Good thing. Wow wouls steal your soul! Boo!

That is one of the worst myths ever tbh :O
I have played it for 5 years, i just quit playing it when i feel like not playing it.
Its just if you dont have anything else to do, you continue playing it until you find something more fun to do for a change :p

And in this case you should not count wow in the list, becouse i think your a RTS gamer and not a MMORPG gamer, huh? :p
They are entierly different games, but they all appear in the same "world" :>

So you can still say that you have played all Wc3 RTS games! :D
 
Level 3
Joined
Jul 4, 2009
Messages
57
Awsome map! It need more units to be more funny but it's awready much cool.
I don't understand why we get resorces 100 by 100... Why?
4/5:infl_thumbs_up:
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
It made things seem not-cheap. I'd rather get a grunt that costs 600 gold than one that costs 60.
And they changed it in wc3 is that things don't seem overpriced. A 2500 Gold Grunt? D:

That was not the reason to why they did in in wc3.
They removed useless factors from the game making it more simple aswell.
I dont want to sit there counting how many 0 the items cost without a reason.

But its the creator that choose not we, so w/e.
I just said that it seem useless to have an extra 0 on every single thing in the entire freaking map without any reason at all :O
 
Level 17
Joined
Jun 9, 2007
Messages
2,493
:p
prepare for another big update
-better techtree system
-all models would be changed
-bigger filesize

I got the models from a friend. Im still finding WC1 sounds and musics.

Sounds nice.

Except for the music.. why use warcraft 1 music that takes alot of space when you simply can use the music from warcraft 3? Both is warcraft after all and i rather have a map with lower filesize than a map with a song from warcraft 1 insted of warcraft 3.

And do not forget to give credit to the creators of the models! :D
 
The pack --- gave me costs 31.5 MB
I'm sure it has lots of custom textures.
So I'll use my modeling skills (little but <3) to UV wrap it to original textures.

Also I still need to make a trigger that will alert the player when an enemy is nearby.

EDIT: -All models would be changed Not all, only cleric :C (I don't wanna make my map's filesize go up)
 
Last edited:
Level 4
Joined
Sep 1, 2009
Messages
144
That was not the reason to why they did in in wc3.
They removed useless factors from the game making it more simple aswell.
I dont want to sit there counting how many 0 the items cost without a reason.

But its the creator that choose not we, so w/e.
I just said that it seem useless to have an extra 0 on every single thing in the entire freaking map without any reason at all :O
Ok, then, but I don't have a problem with it.
 
The estimated relase date of a new version is tomorrow (GM+8) afternoon 5:00 pm (^^)

Changes:
-Rain of fire/Poison Cloud uses a new system
-Fixed the techtree system, it works now
-Changed the Cleric model
-Added 2 heroes, Grand Marshal and High Warlord (still no skills >.>)
-Added Creeps
-Added a pawnshop in the middle where it buys your items ^^
-The two Minor Summoning spells uses new system
-Added a new "Kill a Critter" trigger :p
-Improved AI (They beat me now D:)
-Changed the colors;
Human: Blue, Teal, Sky blue
Orc: Red, Orange, Yellow

Please wait ^^
 
Level 5
Joined
May 12, 2009
Messages
201
lol realy nice map i like the style much but more custom models pls
and keep updating this map shurely has future
oh and i give you a 4/5
 
GOOOOOOOOOOOD NEWS!

It works now! ^^
tnx to LTGH and Forgotten_Warlord for their efforts for testing the map
see changelog ^^
Remember to report bugs

Also, I'm currently working on the road system :D

*Edit: If I add the planned road system, it would be a big problem for the AI, so any ideas is open for an alternate road system
I will change the blight texture to something like dirt, then use the channel to build a unit with no model (only ground texture) at the target point. That unit will make the blight.
 
Last edited:
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