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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Warcraft: Orcs and Humans

Submitted by supertoinkz
This bundle is marked as approved. It works and satisfies the submission rules.
supertoinkz presents............
A map that almost copied Warcraft: Orcs and Humans.......

Warcraft: Orc and Humans

Descripiton: Its my first map uploaded and it contains data according to Warcraft: Orcs and Humans. It contains AI :p

Credits
Me => ofc
Blizzard Entertainment
Gottfrei => Orc Tower model
Ket => Human Church model
Han Han => The Stable and Orc Blacksmith model and Chruch icon are from his map (Warcraft 2)
Kel'Thuzad => Conjurer Icon
Mc ! => Conjurer model
Red XIII => Temple of the Damned model
Syroco => for uploading Blizzard's Orc Lumber Mill model
andrewegosou (TheHelper) => nice tutorial for castable divine shield
General Frank => Spearthrower model
Vexorian => Awesome map optimizer tool
Mechanical Man => Teach me how to make AIs and W3Os
XellKhaar (Conner Boehmer) => Wonderful FAQ at Gamefaqs.com
Kimberly => Wolf Breeding Icon
Callahan => Knight model
Glenphir (TheHelper) => Helped with triggering
Summoned (TheHelper) => Helped with triggering
Zack1996 => Fixed the Techtree system
Moridin (TheHelper) => Raise Dead system
LTGH => Tester ^^
Forgotten_Warlord => Tester ^^

Objectives
-Make those Roads
-The awesome Harvest System
-Change the building models (3 made out of 16 models)

Thread
Thread at Map Development Section

Needed
Feedback and Bug Reporting

Changelog


-Early Alpha 10-11-2009 (06:46 pm)
First release

-Mid Alpha 10-13-2009 (12:33 pm)
Changed tileset, made forces, disabled the race picking, added food to town hallz, purged some bugs

-Late Alpha-Late Beta 10-15-2009 (12:35 pm)
Changed the gold mines' gold and some minor techtree bugs. Also Released to the public

-Version A 10-15-2009 (6:40 pm)
Changed some icons

-Version B 10-16-2009 (8:36 pm)
Changed Temple's icon, fixed the Spearman techtree bug, added creeps, remove extra gold mines, added 4 abilities to Cleric/Necroylte and Conjurer/Warlock

-Version C 10-18-2009 (9:50 am)
Fixed the bug for the armor upgrade (now, it perfectly gives +1 armor)

-Version D 10-18-2009 (11:16 am)
Protected :p, added map preview image, changed the point values

-Version E 10-18-2009 (2.54 pm)
Added AI :D (Ai is weak at start, but dont let him have Wolfriders/Knights), Fixed the Upgrade Damage (now its really +1)

-Version F 10-19-2009 (6:58 pm)
Fixed waygate

-Version F2 10-20-2009 (6:35 pm)
Fixed tooltip errors, every creeps now sleeps

-Version G 10-21-2009 (8:43 am)
Added walls, upgrades on it, fixed tooltips

-Version G2 10-20-2009 (1:10 pm)
Change Orc Blacksmith model and Lumber mill Icon

-Version H 10-22-2009 (1:55 pm)
Advanced tooltips, Human Catapult to Ballista, Walls with proper upgrade, added techtree to Kennel/Stables, Church/Temple, Tower, Change the Major Summonings, Change the Unholy Armor duration, Improved the Healing, Far Seeing/Dark Vision revamped duration, Changed Wolf Rider name into Raider :p, Bigger filesize (cause of two new icons) >.>, Changed the Lances' missiles.

-Version H2 10-22-2009 (5:26 pm)
Change the build-type (now its orc's), remove the drop-point of the lumber mill

-Version I 10-24-2009 (12:15 pm)
Changed the starting units, gave some edits on Ability Tooltips, Changed the starting resources

-Version J 10-26-2009 (9:62 am)
Change the terrain to andorhal (the first one sucked)

-Version K 10-26-2009 (11: 08 am)
Change the catapult model, fixed warlock icon, remove creeps

-Version L 10-30-2009 (2:24 pm)
Added Techtree system (more confusing :p), Changed Healing hotkey, removed the ability of the Town Hall

-Version L2 10-31-2009 (9:24 am)
Added Rain of Fire/ Poison Cloud Mana system, changed the Raise Dead spell, changed model of Temple, Nerfed Siege units by slowing it, Also New batch of screenies :p
SMALLER FILESIZE

-Version L3 11-1-2009 (6:59 am)
The trees can now die after 20 hits by a peasant, disabled the Tecthree system

-Version M-P 11-11-2009 (9:18 pm)
-Changed Rain of Fire/ Poison Cloud system
-Far Seeing / Dark Vision uses a newer system
-Healing is now based on Rejuvenation (I want to rid "Auto-cast" abilities)
-Raise Dead system
-Minor summoning system
-Newer Techree System
-New Spell Research System
-Changed Player Colors
-Harder AI (they attack constantly)
-Changed Wolf Breeding 1-2 icons
-Changed Horse Breeding 1 icon
-Changed Cleric icon and model (Icon sucks D:)
-Changed Human Archer icon
-Changed Stable Icons
-Changed Pig Farm skin :p
-Added Pig Attachment to the Human Farm
-Killing Critter System
-Added 1 Hero for each race
-Added Creeps
-Changed some upgrade names ^^
-Trees takes 55 hits to die (550 hp)
-Added Wall System
-Removed the Wall upgrades
-Bigger Filesize (1.29 MB)

-Version Q 11-12-2009 (8:43 pm)
Fixed it ^^

-Version R 11-13-2009 (9:38 am)
Fixed the resource bug :D, removed Kitabatake on the list, changed Knight (Callahan) and Archer model

-Version R2 11-14-2009 (6:30 pm)
GUYS ITS FIXED!
tnx to the efforts of LTGH and Forgotten_Warlord for testing my map ^^
Change Cleric and Spearthrower icon


Screenshots

[​IMG][​IMG]



Author wants to say
Enjoy people, don't steal it and claim it your own.
Also I wanna thank the people in the Credits list.
I also needed bug reporters, typo reporters, suggestions reportes :C, feedbackers :D
Also If you want to comment, please make it meaningful
ALSO (>.>) screenie coming soon!

If you like it, please rate it!

Keywords:
Warcraft, 1, orcs, and, humans, epic, Blizzard, Entertainment
Contents

Warcraft: Orcs and Humans (Map)

  1. Freeze87

    Freeze87

    Joined:
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    Train tooltip for Necrolyte is wrong,it says "Train Warlock" instead "Train Necrolyte".......:grin:
     
  2. Freeze87

    Freeze87

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    Good map, i give you 4/5 + rep :grin::thumbs_up: continue with good work!
     
    Last edited: Oct 21, 2009
  3. supertoinkz

    supertoinkz

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    K tnx :p
    please dont double post

    MOAR SUGGESTIONS NEEDED
     
  4. CloudMax

    CloudMax

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    It is actually not allowed to advertise maps in another members map replys i think, i remember someone telling another guy to not link hi's own resources in another members resource replys without having permision to do so.
    I may be wrong but i think it is so.
    But should still try not to advertise your map in another members resource becouse it may draw the attention to your map insted of this one, and its not everyone that likes that.

    Dont get angry or something, but im just telling you how it is.
    I wouldent be happy if someone linked their own resources in my resource comments :(
     
  5. Tleno

    Tleno

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    Its VERY, VERY wrong to adverise like this! you should delete your post immediatelly or else I will call moderators!
     
  6. supertoinkz

    supertoinkz

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    please avoid posting irrelevant posts/comments
    and also rate it when you like it :p
     
  7. Paladia

    Paladia

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    This unfortunately plays nothing like Orcs and Humans. For example you don't need roads to build anything (you can't even build roads, gg), everything can be built from the start, everything builds really fast and you start with loads more resources.

    The idea is nice but the implementation is awful. 2/5
     
  8. CloudMax

    CloudMax

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    Huh :O
    You tell me that you need a road to build something in Warcraft 1? I dont remember anything about that :O
    And arent you suppost to be able to build everything from start? I dont remember..

    And whats wrong with the resources? You start with 5000 gold and 5000 lumber? so what? 1 gold in a normal wc3 maps equals to 10 gold in this map, thats why. You get 100 gold for mining insted of 10 etc.
     
  9. Freeze87

    Freeze87

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    Sorry guys i am quite new on Hive, tnx for telling me, i see others members to do this few times and i didnt now that this is wrong. But man you can tell me this on nice way,no like this...
     
  10. Numerion

    Numerion

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    Dude...am i first who noticed the catapults overpower? i just massed about 20 of them and did attack order to enemy base...
    but when my friend did same , the game started to lag like insane...
     
  11. supertoinkz

    supertoinkz

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    GIANT UPDATE :D
    see changelog
     
  12. supertoinkz

    supertoinkz

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    BUMP!
    updated again, see changelog
    also Numerion.............
    it is POSSIBLE to beat 10 catapults/ballistas. It only needs great strategy and macro.
    Here, make 6-10 Knights/raiders or 4-5 Conjurers/Warlocks (rain of fire/poison cloud) then attack them with close range, thats all.
    But when they have back-up, make it Siege vs Siege :p
     
  13. Numerion

    Numerion

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    But after about 30 catapults (we called them tanks) it started to lag terribly...
     
  14. supertoinkz

    supertoinkz

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    I'll try to fix it, never encounter it.
    (or its just you? <3)
     
  15. Numerion

    Numerion

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    No its not me >.> (friend has got 4mb ram and quad processor and he lagged like hell too)

    Maybe it will help you that we were playing against computers (yes i know its lame , but it was fun )
     
  16. supertoinkz

    supertoinkz

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    lol, AI is weak from start
    can you try to fight with your friend with no AIs?
    if it doesn''t lag, its the ai, if it lag, I'll try to fix it
     
  17. Paladia

    Paladia

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    Why not make it so you start with the same gold as in WC1 (400 lumber, 1000 gold), and have everything cost the same?

    Yes, every building in WC1 requires roads next to it in order to be built. Roads were built from the Town Hall.
     
  18. supertoinkz

    supertoinkz

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    Paladia,,,,,,,,,,,,,,
    I just recently played warcraft 1.
    And I was amazed.
    Now, did you really read the changelog?
     
    Last edited: Oct 25, 2009
  19. jupi9999

    jupi9999

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    iff your an altred melee Ai maker why dont you make Ai?
     
  20. supertoinkz

    supertoinkz

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    it has an AI