Warcraft Mod for Fate 4
This project is a Modification for Fate The Cursed King. I'm posting this here because the playerbase and modders of Fate do not have a "home" (The WildGames Forum closed years ago) and also because it's related to Warcraft.
All information about the project and its progress can be seen here:
Project Name: Warcraft Mod
What Game is it for: Fate The Cursed King
Platform: PC
Mod Type: RPG, Total Conversion
Release Date: TBA
# Current Progress: 10%
Concept Phase: Done ✓
Modding Phase: In Progress
Testing Phase: -
Release Phase: -
Modding Phase: Creating everything. This is the longest phase. Progress slowly increases as long as the tasks below are completed.
[ ]Modeling & Skinning (20%)
[ ]Graphics (5%)
[ ]Realms (40%)
[ ]Dungeons (30%)
[ ]Coding (5%)
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Realms are all towns, kingdoms and areas where you can find NPCs to interact with (vendors, questgivers). In the game, all of them are coded as "realms".
Dungeons are all hunting zones where you kill mobs, bosses and complete quests, not all of them are actual "dungeons" (despite in game they are divided in "levels").
Realms and Dungeons take up most of percentage because they require a lot of modeling, skinning, illumination, texture baking and stuff in 3ds max.
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I've been receiving PMs about this project so, once again, I state that this is not a Warcraft 3 map or campaign, it's a mod for the singleplayer RPG Fate the Cursed King. If you would like to contribute, the requisites are:
-Fate The Cursed King retail installation (retail or Steam)
-Basic knowledges about modding
If you are interested, contact me via PM.
Since this is not for Warcraft 3, I cannot use any resource from any Blizzard game. Everything is made from scratch or is a re-skin of an existing Fate model.
----------------------------------
More info soon!
This project is a Modification for Fate The Cursed King. I'm posting this here because the playerbase and modders of Fate do not have a "home" (The WildGames Forum closed years ago) and also because it's related to Warcraft.
All information about the project and its progress can be seen here:
Project Name: Warcraft Mod
What Game is it for: Fate The Cursed King
Platform: PC
Mod Type: RPG, Total Conversion
Release Date: TBA
# Current Progress: 10%
Concept Phase: Done ✓
Modding Phase: In Progress
Testing Phase: -
Release Phase: -
Modding Phase: Creating everything. This is the longest phase. Progress slowly increases as long as the tasks below are completed.
[ ]Modeling & Skinning (20%)
[ ]Graphics (5%)
[ ]Realms (40%)
[ ]Dungeons (30%)
[ ]Coding (5%)
----------------------------------
Realms are all towns, kingdoms and areas where you can find NPCs to interact with (vendors, questgivers). In the game, all of them are coded as "realms".
Dungeons are all hunting zones where you kill mobs, bosses and complete quests, not all of them are actual "dungeons" (despite in game they are divided in "levels").
Realms and Dungeons take up most of percentage because they require a lot of modeling, skinning, illumination, texture baking and stuff in 3ds max.
----------------------------------
I've been receiving PMs about this project so, once again, I state that this is not a Warcraft 3 map or campaign, it's a mod for the singleplayer RPG Fate the Cursed King. If you would like to contribute, the requisites are:
-Fate The Cursed King retail installation (retail or Steam)
-Basic knowledges about modding
If you are interested, contact me via PM.
Since this is not for Warcraft 3, I cannot use any resource from any Blizzard game. Everything is made from scratch or is a re-skin of an existing Fate model.
----------------------------------
More info soon!
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