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Warcraft Closing upon building Tavern/Goblin Laboratory-based buildings

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Apr 19, 2008
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Whenever I try to test my map, if I have either a building that waas based on a neutral one in my build menu, or an upgrade completes, the game closes. The buildings in question are a Library and Ballistics Hall (Goblin Lab and Tavern) and the abilities are custom ones that increase harvesting ability.

Anyone know whats going on? It's getting irritating because I've looked through the units and abilities in the editor, and they seem to be fine!
 
Level 2
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Apr 19, 2008
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Well I've found what the problem is now, but I can't see how to fix it: The buildings that work are not dependant on a HQ upgrade, in my case custom versions of the Town Hall, Keep and Castle. However, whenever an upgrade or building that needs the HQ building to be around, it closes the game.

The only way I have found sofar to fix them is by removing the requirement of the Keep or Castle, but I need them to avoid people building them straight off from the start and having a seige workshop hardly any time into the game.

So any ideas on fixing it? The upgrades to keep and castle are important, as they provide the main hero unit and upgrades to militia.
 
Level 2
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Apr 19, 2008
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Custom upgrade for which? If you mean the keep, I might try it tonight and base it off my Town Hall, it might work then. If you mean for the buildings and the upgrades themselves, then I tried that and it didn't work.

EDIT:
Sorry to double post, but I fixed it. Seemed that for some reason the game didn't like it when I just copied from the standard keep. I remade it using the custom Town Hall and it works fine.

Case solved!

Use the Edit Post button next time, please!
~Posts Merged
~Thread Renamed(from "Automatic Closure..." to "Warcraft Closing upon building Tavern/Goblin Laboratory-based buildings")
 
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