So I've been working on a map, after working on some new units in the object editor, the map would crash to desktop during loading with no error. The game would not create any logs on this issue.
So i went and discovered which unit(s) that are causing the issues. the problem is its an issue with a unit that's supposed to act as a gate, that opens and closes by upgrading to the open/closed version, the problem is i have 2 version of this gate a stone version and a wooden version. The stone version of this gate works perfectly fine with the exact same setup and same model but using the upgraded version of the model.
The Game crashes on loading when i have the closed unit upgrade to the open unit. if i remove them from upgrading to each other, the game loads fine.
I dont really know the issue since as i noted above the Stone variation of this same gate works fine, just not the wooden version. any help would be appreciated
Map Attached - Link if needed:
http://www.mediafire.com/file/lkz69ma73aag6gf/Spiders_Assault_Reborn_Alpha_4.w3x
Note: I've ruled out issues with Triggers, and imported models. Also the map was made useing JNGP 2 with UMCS Enabled.
So i went and discovered which unit(s) that are causing the issues. the problem is its an issue with a unit that's supposed to act as a gate, that opens and closes by upgrading to the open/closed version, the problem is i have 2 version of this gate a stone version and a wooden version. The stone version of this gate works perfectly fine with the exact same setup and same model but using the upgraded version of the model.
The Game crashes on loading when i have the closed unit upgrade to the open unit. if i remove them from upgrading to each other, the game loads fine.
I dont really know the issue since as i noted above the Stone variation of this same gate works fine, just not the wooden version. any help would be appreciated
Map Attached - Link if needed:
http://www.mediafire.com/file/lkz69ma73aag6gf/Spiders_Assault_Reborn_Alpha_4.w3x
Note: I've ruled out issues with Triggers, and imported models. Also the map was made useing JNGP 2 with UMCS Enabled.
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