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[Campaign] Warcraft 3 Campaign Evolved

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This is ain't no revolution folks, this is evolution.

From the creator of RoCEX, brings an all-new way to play the official Blizzard Campaigns in both Classic and Modern Warcraft 3!

Unlike RoCEX. which primary focuses on adding content from various Blizzard Games and some original content, Campaign Evolved's goal is to polished and revamped some core elements from the official campaigns plus adding some more accurate details to make it the definitive way to play the classic that everybody play while preserving what Warcraft it was.
The biggest feature of this new compilation is the new Evolution Cycle, where once you beat the campaign for the first time, the EVO Cycle will be raise to 1 and once you started the campaign again, you notice that the enemies are tougher and more rewardable. By contrast you can replay the entire campaign multiple times and the EVO Cycle would be maxed out and you just reach the hardest difficulty of it.

What are the features coming in this one?
Well it would have...
  • Features a revamped and balanced roster for all races so they would match like in Reforged
  • In-game Cinematics for each campaign is getting polished to match more like the modern style custom campaign
  • Hero's level maximized to 15 to be more like from the Founding of Durotar, albiet the Ultimate Skills' level are now up to Level 3
  • Evolution Cycle, a new feature that every time you beat the campaign, the difficulty getting more harder and harder!
  • and a lots more!
The goal of this one is to release it in both the classic Warcraft 3 (being below v1.27a) and the modern Warcraft 3 Reforged, and it's gonna take some time to finish up the entire project so please support me for this long ride!
 
As we head forward with the Campaign Evolved project, here some of the changes/features that would be included with the demo coming up soon:
(NOTE: some of the features would not be likely be in the final version of the campaign and subject is due to change without notice.)

Introducing the new Evolution Cycle; where each time you beat the campaign (in the case of the demo, if the map was beaten either way), the Cycle's level would be increased, causing harder difficulty and tougher enemies with valuable rewards for their efforts
Over 20 Hidden Items can be unlocked by typing Hidden Codes once the Evolution Cycle is enabled (DEMO EXCLUSIVE)
Before the start of the chapter, you will given the option to choose a hero from the selectable pool of heroes, the roster includes all of the heroes that are playable in the campaigns of both Reign of Chaos and The Frozen Throne (DEMO EXCLUSIVE)
Added a toggle option before the gameplay begin if you want to enable or disable hints
Added the Item Stacking feature to Legacy Warcraft 3 (courtesy of Warseeker); much like in Reforged, you can stack items as many as you can with
Changed the Heroes' spell binding to be more like Q-W-E-R keybind
The races units' have been revamped and/or rebalanced to match Reforged with some adjustments and changes
All of The Frozen Throne version-style chars like the Priest and Troll Headhunter were reverted back to their Reign of Chaos attire
All of the expansion units and buildings that came with the Frozen Throne expansion will be used throughout the campaign (Example: Merchant Buildings from each races are almost available from the start)
Hero levels have been maximized up to 15, making around 3 Hero Spells of 4 levels and the Ultimate Spells are now 3 levels instead of 1
and many, many more!
 
So asides from Campaign Evolved, i'm also planning for an all-new campaign fully build for the legacy versions of Warcraft 3, this is much like the Garithos Campaign, but less like that one and this one is more of a what-if scenario.

So... What if Arthas DID not order the culling of Stratholme and instead it was Jaina who instead purge the city by herself and chase Mal'Ganis to Northrend and then stealing the Dreadlord's power and became a Female Dreadlord and instead she's plays the events of the Path of the Damned campaign?

what do think about this plot? this would be another alternate universe scenario much like the Arthas Campaign and it definitely need some justice to make this a reality.
 
Here some all-new chapters will be introduced with the Campaign Evolved version of the Path of the Damned:
(will be updated overtime)

Chapter Name
Description
Scholomancy
Legacy Version adaption of the chapter "As Above so Below..." from the Path of Damned Revamp by sevenblood.
As Prince Arthas and the Undead Scourge were preparing to head into Quel'thalas, they stop by at an abandoned citadel where Araj the Summoner came and tells them that the necromancers were been captured by the combined Human and Bandit forces. With Araj's help, it's up to Arthas and his undead army to save those necromancers before its too late.
Frost by Colding Frost
Takes place after the interlude "The Revelation", the scouts have spotted a mysterious Boneyard guarded by the Blackrock Orcs, its up now to Kel'thuzad and his undead minions to hunt down the orcs and reach the Boneyard in order to reawake the Frost Wyrms.
Dead Meat Walking
Takes place before the siege in Dalaran; the scouts tolded Araj the Summoner that they founded a mysterious factory where a junk of suspicious corpses where being guarded by the Alliance, it's up now to Araj and his forces to destroy the humans and take over the corpses by themselves so they would produced more Abominations.
The Destruction of Dalaran
Based on that one version of the same name from the Revenge of the Mal'Ganis custom campaign (which uses the map from Under the Burning Sky, albeit the Campaign Evolved version will have a different version of it).
Takes place after the summoning of the Demonlord Archimonde, Tichondrius spokes to him telling they haven't yet reach the main capital of Dalaran and they needed to first to destroy the huge magic citadel that protects the gate that leading the main city itself. This chapter would allowed you to play as both Demon and Undead units at the same time, with Tichondrius and Archimonde controlling their respective sides.
 
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