🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
I made a 2D sprite model made of billboarded planes.
Pros :
+ It's cool and fast.
+ It's 2D.
Cons :
- It's one sided.No matter the direction the unit is moving it always face the same direction.
I don't think you can manipulate a unit's facing if the 'model' is billboarded.
You would have to adjust the camera to simulate a billboarded look of a non-billboarded 2D plane.
Another way would be to add an alternate animation with the other facing and then check with triggers what animation tag/facing it needs when it moves.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.