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Warchasers III V1.1

Submitted by Xsilver07
This bundle is marked as approved. It works and satisfies the submission rules.
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Contents

Warchasers III V1.1 (Campaign)

Reviews
Moderator
Craka_J: Anything improving the original version is an OK from me ;-)
  1. Craka_J: Anything improving the original version is an OK from me ;-)
     
  2. NatDis

    NatDis

    Joined:
    Jan 11, 2008
    Messages:
    164
    Resources:
    5
    Models:
    4
    Icons:
    1
    Resources:
    5
    -Load <code> command is buggy. I wrote down the save code it gave me at the end of the tutorial, checked it thrice, and them used the -Continue command. In the next map I tried to use the code to load my character but it said invalid code. I re-entered the code, checked it thrice and then too it said invalid code. I did everything the game told me to and have not overlooked any part of the tutorial.
     
  3. jolelele

    jolelele

    Joined:
    Aug 22, 2008
    Messages:
    98
    Resources:
    0
    Resources:
    0
    plz fix save the map looks fun. 2/5 cuz you cant save
     
  4. Lol cinimatic
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    12,639
    Resources:
    1
    Maps:
    1
    Resources:
    1
    It's basically killing units on the map.

    intro:
    -the premise...

    lev1:
    -black mask not enabled
    -the Prophet and a Blood Mage hero that can be chosen look alike
    -units are selected during cinematic mode
    -tutorial too long and uncalled for. Any Warcraft player knows much more than those normal controls...
    -two weapons at the same time... additional damage.... it looks like shooting from the sword...
    -companions would be nice to be AI and not necessarily controlled by the player apart from choosing the spells
    -hero (including bosses) names like Yue the Yue...
    -the save system is annoying and useless. Make it so that you can normally save at specific times (end of level or something, not during combat)
    -terrain could be better

    lev2:
    -the companion appears before -loading
    -companions have the same abilities but just look different
    -the hero can walk through houses
    -guards do not defend against entering enemy units
    -quests do not give any hint of the location their requirement must be completed in
    -writing the level of units on them wouldn't be a bad idea

    It starts as an interesting idea but it's badly implemented.
     
  6. MouMou

    MouMou

    Joined:
    Apr 26, 2016
    Messages:
    408
    Resources:
    0
    Resources:
    0
    I can't really play a campaign withough a damn description. 0/5
     
  7. Edusx

    Edusx

    Joined:
    Jan 26, 2012
    Messages:
    43
    Resources:
    0
    Resources:
    0
    the mapping is the only good thing, the rest is something painful.

    -The gameplay is monotonous.

    -the unbalanced difficulty

    -the save and load does not work for all objects.

    -the bonus level does not exist.

    2 stars