• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

war3model editor

Status
Not open for further replies.
Level 5
Joined
Nov 1, 2007
Messages
106
how do i import skin onto a abomination model in war3model editor so that it would be a custom model by itself

i do not understand tis in the other post :
yep

go to windows then texture manager then import a skin

and then go to material manager

and select like one of those materials and change the skins it reads
 
Level 27
Joined
Feb 22, 2006
Messages
3,052
Texture manager -> Right click, import.
Hold control and click on the portion of the model that you want to change the skin of. If you do it properly it will flash black.
Go to materials manager, double click on the material that it has highlighted, then find the material layer that has the texture ID of something like Textures\Abomination.blp and change that dropdown box to your imported skin.
--donut3.5--
 
Status
Not open for further replies.
Top