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war3map.lua is not the same when I save the map

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I wanna handle the errors on my lua map, the problem is when I force a syntax error and searches the line of the error I wanna find it don't matches with the real line that caused the problem, because when I extract the war3map.lua from the MPQs then the number line with the error is the correct and I', afraid of using MPQ editor because my map got screwed for that once, maybe the reason is I'm using the Preload functions, so what can I do?
 
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