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War3: Dynasty v 1.15

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Select your heros and fight under the banner of the Orcish Horde or the Human Alliance.

This is an AOS with Risk elements, the goal of the game is to destroy the enemy team's main base.

When you weaken bases and towers they will be conquered by your team, providing more spawns and defenses. Neutral heros will also join your side when you weaken them.

You are able to spend your money on Upgrades and Units to increase your sides effectiveness. Items drop from enemy units you kill randomly.

Thrall and Arthas are powerful level 100 heros meant to provide early base defense. After gaining a few levels and some forces these leaders should be able to fall easily.

This map is still in it's late beta, meaning there shouldn't be too many bugs or imbalances but they will still be there, so please report any if you find them.

-Teld

Credits:

Most Spell Effects By: JetFangInferno
The Frozen Throne by ArcanisteR
Tremor, Electric Field, Efreets Caress by Leopard

*this map is protected

Keywords:
Warcraft 3, Risk, AOS, Dynasty, Teldrassil
Contents

War3: Dynasty v 1.15 (Map)

Reviews
-- Earth-Fury -- Date: February 7th 2008 Action Taken: Approved Rating: 5 / 10 Reason(s): Generally seems to work and function correctly

Moderator

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Moderator

-- Earth-Fury --
Date: February 7th 2008
Action Taken: Approved
Rating: 5 / 10
Reason(s):
[*] Generally seems to work and function correctly
 
Level 10
Joined
Feb 7, 2005
Messages
409
v1.12 Updates:
Added bounty for all players
Some bug fixing
Smoothed out triggers

v1.10 Updates:

Removed hero stat upgrd
Increased unit cap
Fixed where units costed lumber
Increased starting hp of all heros
Increased hp and mana gain from items
Decreased cost of units, upgrades and potions
 
Level 10
Joined
Feb 7, 2005
Messages
409
News: If anyone is even slightly interested in this production, then you'll be pleased to note that War3 Dynasty 2 is currently in the works. Here's a list of features to expect:

4 team AoS, Undead, Night Elf, Human, Orc, 3 players per team (one player plays as that team's creep waves)

Many game modes and team setups

Generals that command small squads for more tactical gameplay

Control Points and Regions to capture and produce more spawns for your side

Conquest Cards (awarded to your team for hero kills and region control, trade in three for a temporary spawn boost)

Rage Mode (points awarded for kills and conquest, when maxed activate to gain double stats for a short time)

Buyable units and unit upgrades for both your personal squad and your empire.
 
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