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[Altered Melee] Wanting to Share what I have gotten Done so far

So i am trying to make it so the game plays similarly, but requires you to build things in aesthetically pleasing ways.

Namely, I wanted to get rid of the concept of using farms as walls.

Hoping to find a good mix between visually appealing and not scaled so small that it becomes difficult to play or ridiculously laggy

Not that close to releasing anything (got quite a bit of testing for balance before I do. And then im gonna have to do something similar for other races.)

Screenshot 2025-05-02 225632.png


Screenshot 2025-05-03 013138.png


Features:

Visual

  • Buildings which use multiple models to make it look like a group of buildings
  • Dummy units to add life (currently, farming fields)
  • Actual Farm land --- no more feeding people via building a house.
  • Random rotation for structures
(+ an ability on every structure allowing you to turn it 15,5,-5,-15 degrees or set it to 0)

Mechanic
  • New gold system
  • Large Housing Cluster produces gold from adjacency to town hall
  • Large housing cluster produces extra gold per adjacent SMALL housing cluster
  • Small housing cluster produces small amount of gold
  • Both housing clusters produce extra gold if there is a small "farm house" (looks like base game farm) within 900 distance.


Special

- farming field actually has obstructions to unit movement at position of buildings (might not keep this - was just a test of concept at first)

NOTES:
  • Currently models are just placed in local files. So exporting this map might be tricky
  • probably going to remove/reduce the ground texture under housing clusters. Looks good zoomed down but can look a bit odd zoomed out.
  • Currently utilizes local file changes to ubersplats excel file. Makes different scales for "burrow - USBR" ubersplat. Also retexture for the farm field!
  • Also Shown: custom team color I did because I dont like the bright default ones and went for much more rustic and dull.


Heres Some more images. Less cramped, and some where i removed the ground texture to make it look less weird from above. At the end i add a hybrid where i keep textures for large cluster, but not small cluster.

Screenshot 2025-05-02 231300.png


Screenshot 2025-05-02 232017.png


Screenshot 2025-05-02 232219.png


Screenshot 2025-05-02 233929.png


Screenshot 2025-05-02 234012.png



==================
EDIT:

Adding on images of the individual custom structures added so far
==================


FARM

Farm.png


LARGE CLUSTER HOUSING

LargeHousingCluster.png


SMALL CLUSTER HOUSING

SmallHousingCluster.png


=======================================================

Plans for future

  • More proximity bonuses/maluses to incentivize/de-incentivize certain building arrangements.
  • Variants to visuals (not always same set of buildings). Currently have this capability working for farms when i want to do this --- but its a LOT of tedious grunt work slowly trial/erroring my way through different polar offsets and facing directions to mkae dynamically placed buildings look good
  • upgraded city variants to the village housing clusters
  • barracks with training yard and visual dummy units like field
  • dummy units in housing clusters to add life
  • similar things for other races
  • ??? unit groups... like the LOTR strategy game where one unit visually shows as a whole clump of them. (not sure if im going to do this or not. but its an idea)
 

Attachments

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