- Joined
- Jun 16, 2011
- Messages
- 82
Not sure if Foliage is the correct term. I am talking about how, for example, grassy terrain has decals that raise up from the ground.
It seems that buildings with a pathing-map that disallow unit movement, removes these decals
However, a pathing map that is just "unbuildable" doesnt...
For example, here is an image with my "Large Housing Cluster" and "Small Housing Cluster" buildings. I havent gotten around to adding a custom pathing-map for the small one yet - which is what made me realize removing the decals was actually possible in the first place:
As can be seen, the big set with the well in the middle has grass growing throughout it. The little right to the right does not.
I am hoping there is some way around this to make it so it doesnt spawn under "unbuildable" pathing buildings.
ALTERNATIVELY: a way to make it so it uses a regular pathing map (not just "unbuildable") but still lets units pass through it.
Of course there is the "solution" of going to video settings and disabling foliage... but id rather not because (A) I want to be able to publish this and not have it be messed up if people don't know to do this, and (B) I like how foliage looks besides this issue...
NOTE: (dont mind the roofs all facing same way --- when i made the model i forgot to select the construction mesh when i did the rotation (im guessing?)
It seems that buildings with a pathing-map that disallow unit movement, removes these decals
However, a pathing map that is just "unbuildable" doesnt...
For example, here is an image with my "Large Housing Cluster" and "Small Housing Cluster" buildings. I havent gotten around to adding a custom pathing-map for the small one yet - which is what made me realize removing the decals was actually possible in the first place:
As can be seen, the big set with the well in the middle has grass growing throughout it. The little right to the right does not.
I am hoping there is some way around this to make it so it doesnt spawn under "unbuildable" pathing buildings.
ALTERNATIVELY: a way to make it so it uses a regular pathing map (not just "unbuildable") but still lets units pass through it.
Of course there is the "solution" of going to video settings and disabling foliage... but id rather not because (A) I want to be able to publish this and not have it be messed up if people don't know to do this, and (B) I like how foliage looks besides this issue...
NOTE: (dont mind the roofs all facing same way --- when i made the model i forgot to select the construction mesh when i did the rotation (im guessing?)
Last edited: