So I am attempting to use Gluma's Rattling Gunner in a way, where upon attacking an enemy, I want to use its wind up animation (Stand Channel Alternate) for a few seconds without damaging the enemy at all, and then transition into using the full auto attack (Stand Channel) in a continuous damage for a few seconds. However, I am having trouble with getting the trigger to work.
This is what I have thus far:
This is what I have thus far:
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Attack Ground
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Events
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Unit - A unit Is attacked
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Conditions
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(Attacking unit) Equal to Rattling Gunner 0071 <gen>
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(((Triggering unit) is A ground unit) Equal to True) or (((Triggering unit) is A flying unit) Equal to True)
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Actions
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Animation - Play Rattling Gunner 0071 <gen>'s stand channel alternate animation
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Wait 5.00 seconds
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Animation - Play Rattling Gunner 0071 <gen>'s stand channel animation
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