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Walkable Trees

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Level 24
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Jun 26, 2006
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The collision size thing would be a little hard, as you'd have to kind of work to get all of the trees far enough apart for some units and not others. If you only have trees in certain areas (preferably square areas) you could do a trigger for when units of that race enter the region, turn collision off, when they leave, turn it back on.
 
Level 8
Joined
Jan 18, 2007
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elles you culd create a region were the trees is and then make a simple trigger:

  • Events
  • A unit enters humansOnly<gen> (region)
  • Conditions
  • and- multiplies.
  • Entering unit does not equal to undead
  • Entering unit does not equal to Night elf
  • Entering unit does not equal to Orc
  • Action
  • move entering unit to Region outside HumansOnly<gen>
can work=))
 
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