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Walk/run animations in cutscenes

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Feb 23, 2020
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I need help figuring out how to have a unit walk to the next region instead of the default running.

Many cutscenes do this, but the "walk" animation is not listed when viewing a model in WE. There is only one walk animation for units (apart from morph units), and it is the default running.

I don't know if all models have this, but I have been experimenting with the ones I see in the Campaign using this. Like Thrall and his orcs during the start of the mission where they meet Grom in Kalimdor.
 
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