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W.m.e

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Paultaker Presents

We Must Escape
Paultaker

Map Info


This is a cinematic map, made out of boredom.
This talks about a guy who hosts a game and plays it.
The task in the minigame is to find and kill the host.
Cinematic lasts about 3:50 minutes.

Characters



  • Mr_Smoove-Somewhat kinda a pro.
  • Captain_What-Unexplainable guy.
  • Imma"Mage"-Sensitive guy.
  • I-Mount-Ze-Horse-He mounts a horse right?
  • The Host-He is the host





Added:
  • Cameras
Removed:
  • Old Ending
Changed:
  • Ending
Fixed:
  • Some leaks



Author's notes


Well this is my first Cinematic and uploaded map so if it sucked tell me what shall I Improve/Remove/Move etc.
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates



Keywords:
Cinematic, Find Me, First Map
Contents

W.M.E (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Nov/03 20:37:36 Reasons: Memory Leaks are not destroyed: Leaks tutorial Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import...

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Moderator

Vengeancekael: Private Message
Date: 2011/Nov/03 20:37:36

Reasons:
Memory Leaks are not destroyed: Leaks tutorial
Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.
Poor and lacking terrain: Terrain Tutorial
The triggers are inefficient: Triggering Tutorials


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: Posts:
http://www.hiveworkshop.com/forums/2040122-post2.html
http://www.hiveworkshop.com/forums/2040365-post4.html
Admin Contact - Resource Moderation - Rules
 
Memory leaks:
  • Seventh
    • Events
      • Unit - Sea Giant Behemoth 0006 <gen> Dies
    • Conditions
    • Actions
      • Wait 1.00 seconds
      • Game - Display to (All players) for 30.00 seconds the text: |c000000A0Mr_Smoove...
      • Sound - Play InGameChatWhat1 <gen>
      • Wait 0.50 seconds
      • Unit - Order Arthas (wielding Frostmourne) 0001 <gen> to Move To (Center of Here <gen>)
The memory leak is this (Center of Here <gen>).
To remove it, store the location in a point variable, then order Arthas to move to the variable and then add a custom script afterwards:
call RemoveLocation(udg_VARIABLENAME)

That's also how you generally destroy location leaks.
The triggers below that one also have the same location memory leaks.
 
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