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Triggers
WME_updated.w3x
Variables
This is it
Intro
Initialization
LOBBY
Lobby
End
Esc
Ending
The Game
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eight
Nineth
Tenth
Eleventh
Twelveth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Death
imzh
Cp
TPS
TPS
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Here
location
No
Here2
location
No
Intro
Events
Destructible - Ruins Tree Wall 2377 <gen> dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Game - Display to (All players) for 30 seconds the text: |c00FF00FFHost|r:Uhmm, Welcome to WME V.1.0, In Here You Must Search for me.. that's all thank you.
Sound - Play InGameChatWhat1 <gen>
Wait 3.00 seconds
Game - Display to (All players) for 30 seconds the text: |c00FFFC01Imma"MAGE"|r:Dude, the terrain sucks.
Sound - Play InGameChatWhat1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 30 seconds the text: |c00FF00FFHost|r:I'm just 7 years old dude, I mean let's start with the basics.
Sound - Play InGameChatWhat1 <gen>
Wait 5.00 seconds
Game - Display to (All players) for 30 seconds the text: |c00FF00FFHost|r:Aight, You got no spells to be used and you must destroy gates to get the hell outtta here.
Sound - Play InGameChatWhat1 <gen>
Wait 3.00 seconds
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:Don't you think it's lame? oh well let's go!
Sound - Play InGameChatWhat1 <gen>
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: |c0000FFFFCaptain_What|r:It's ok so who will lead?
Sound - Play InGameChatWhat1 <gen>
Wait 4.00 seconds
Game - Display to (All players) for 30 seconds the text: |c00400040I-Mount-Ze-Horse|r:Let Mr_Smoove do it.
Sound - Play InGameChatWhat1 <gen>
Wait 3.00 seconds
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:Err, Ok..
Sound - Play InGameChatWhat1 <gen>
Wait 2 seconds
Camera - Lock camera target for Player 1 (Red) to Paladin 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Paladin 0001 <gen> to Attack . Ruined Gate 4159 <gen>
Wait 0.10 seconds
Unit - Order Paladin 0009 <gen> to Attack . Ruined Gate 4159 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Ruined Gate 4159 <gen>
Unit - Order Blood Mage 0011 <gen> to Attack . Ruined Gate 4159 <gen>
Initialization
Events
Map initialization
Conditions
Actions
Player - Set name of Player 8 (Pink) to Host
Player - Set name of Player 2 (Blue) to Mr_Smoove
Player - Set name of Player 3 (Teal) to Captain_What
Player - Set name of Player 4 (Purple) to I-Mount-Ze-Horse
Player - Set name of Player 5 (Yellow) to Imma"MAGE"
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set sky to Lordaeron Winter Sky (Yellow)
Set Variable Set Here = (Center of Here <gen>)
Set Variable Set Here2 = (Center of Then_Here <gen>)
Lobby
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 76.00 %) with 0 % transparency
Game - Display to (All players) for 300.00 seconds the text: Host has created a new game.
Wait 2.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF8000Host|r:......
Wait 2.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF8000Host|r:......
Wait 4.00 seconds
Game - Display to (All players) for 300.00 seconds the text: Mr_Smoove has joined the game
Wait 2.00 seconds
Wait 2.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF8000Host|r:Hey yo! Didn't know you downloaded this map!
Wait 4.00 seconds
Wait 2.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF8000Mr_Smoove|r:Lol yea I'm testing this in this game, oh my friends DL'ed it too i'll call em off.
Wait 5.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF8000Host|r:......
Wait 2.00 seconds
Game - Display to (All players) for 300.00 seconds the text: Captain_What has joined the game.
Wait 2.00 seconds
Game - Display to (All players) for 300.00 seconds the text: Imma"MAGE" has joined the game.
Wait 2.00 seconds
Game - Display to (All players) for 300.00 seconds the text: I-Mount-Ze-Horse has joined the game.
Wait 2.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF8000I-Mount-Ze-Horse|r:Start it man!
Wait 2.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF0000Game starting in 5....|r
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF0000Game starting in 4....|r
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF0000Game starting in 3....|r
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF0000Game starting in 2....|r
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Game - Display to (All players) for 300.00 seconds the text: |c00FF0000Game starting in 1....|r
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Wait 1.00 seconds
Destructible - Kill Ruins Tree Wall 2377 <gen>
Game - Set the time of day to 10.00
Game - Turn the day/night cycle Off
Esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Ending
Events
Unit - Dark Knight 0002 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 5.00 seconds
Game - Display to (All players) for 30 seconds the text: W.M.E.A cinematic made by paultaker.
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
First
Events
Destructible - Ruined Gate 4159 <gen> dies
Conditions
Actions
Unit - Order Paladin 0001 <gen> to Attack . Sea Giant Behemoth 0008 <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 7.00 seconds
Sound - Play SargerasLaugh <gen>
Wait 0.30 seconds
Unit - Order Blood Mage 0011 <gen> to Attack . Sea Giant Behemoth 0008 <gen>
Unit - Order Paladin 0009 <gen> to Attack . Sea Giant Behemoth 0008 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Sea Giant Behemoth 0008 <gen>
Second
Events
Unit - Sea Giant Behemoth 0008 <gen> Dies
Conditions
Actions
Sound - Play SargerasRoar <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 5.00 seconds
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:Let's see... left or right?
Sound - Play InGameChatWhat1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 30 seconds the text: |c00FFFC01Imma"MAGE"|r:Left!
Sound - Play InGameChatWhat1 <gen>
Game - Display to (All players) for 30 seconds the text: |c0000FFFFCaptain_What|r:Right!
Sound - Play InGameChatWhat1 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:Uhmm..
Sound - Play InGameChatWhat1 <gen>
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: |c00FFFC01Imma"MAGE"|r:Left! Trust me IMMAMAGE!
Sound - Play InGameChatWhat1 <gen>
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: |c0000FFFFCaptain_What|r:He's right mate we should go left!
Sound - Play InGameChatWhat1 <gen>
Wait 1.59 seconds
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:Uhh ok
Sound - Play InGameChatWhat1 <gen>
Wait 2 seconds
Unit - Order Paladin 0001 <gen> to Attack . Rolling Stone Door 0432 <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 10.00 seconds
Unit - Order Archmage 0010 <gen> to Attack . Rolling Stone Door 0432 <gen>
Unit - Order Blood Mage 0011 <gen> to Attack . Rolling Stone Door 0432 <gen>
Unit - Order Paladin 0009 <gen> to Attack . Rolling Stone Door 0432 <gen>
Third
Events
Destructible - Rolling Stone Door 0432 <gen> dies
Conditions
Actions
Unit - Order Paladin 0001 <gen> to Attack . Spider Crab Limbripper 0019 <gen>
Unit - Order Blood Mage 0011 <gen> to Attack . Spider Crab Limbripper 0019 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Spider Crab Limbripper 0019 <gen>
Unit - Order Paladin 0009 <gen> to Attack . Spider Crab Limbripper 0019 <gen>
Fourth
Events
Unit - Spider Crab Limbripper 0019 <gen> Dies
Conditions
Actions
Unit - Order Paladin 0001 <gen> to Attack . Spider Crab Limbripper 0018 <gen>
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Unit - Order Blood Mage 0011 <gen> to Attack . Spider Crab Limbripper 0018 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Spider Crab Limbripper 0018 <gen>
Unit - Order Paladin 0009 <gen> to Attack . Spider Crab Limbripper 0018 <gen>
Fifth
Events
Unit - Spider Crab Limbripper 0018 <gen> Dies
Conditions
Actions
Unit - Order Paladin 0001 <gen> to Attack . Spider Crab Limbripper 0017 <gen>
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 10.00 seconds
Unit - Order Blood Mage 0011 <gen> to Attack . Spider Crab Limbripper 0017 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Spider Crab Limbripper 0017 <gen>
Unit - Order Paladin 0009 <gen> to Attack . Spider Crab Limbripper 0017 <gen>
Sound - Play Undead Defeat .
Sixth
Events
Unit - Spider Crab Limbripper 0017 <gen> Dies
Conditions
Actions
Unit - Order Paladin 0001 <gen> to Attack . Sea Giant Behemoth 0006 <gen>
Unit - Order Blood Mage 0011 <gen> to Attack . Sea Giant Behemoth 0006 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Sea Giant Behemoth 0006 <gen>
Unit - Order Paladin 0009 <gen> to Attack . Sea Giant Behemoth 0006 <gen>
Seventh
Events
Unit - Sea Giant Behemoth 0006 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:Hehe,
Sound - Play InGameChatWhat1 <gen>
Wait 0.50 seconds
Unit - Order Paladin 0001 <gen> to Move To . Here
Custom script: call RemoveLocation(udg_Here)
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 6.00 seconds
Eight
Events
Unit - A unit enters Here <gen>
Conditions
(Triggering unit) Equal to Paladin 0001 <gen>
Actions
Destructible - Open Rolling Stone Door 0435 <gen>
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 5.00 seconds
Wait 0.50 seconds
Game - Display to (All players) for 30 seconds the text: |c00FFFC01Imma"MAGE"|r:I sense a trap it's on that gate.
Sound - Play InGameChatWhat1 <gen>
Wait 0.50 seconds
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:Pssssh shut up man, what a retard
Sound - Play InGameChatWhat1 <gen>
Wait 2.00 seconds
Unit - Order Paladin 0001 <gen> to Move To . Here2
Custom script: call RemoveLocation(udg_Here2)
Trigger - Turn off (This trigger)
Nineth
Events
Unit - A unit enters Then_Here <gen>
Conditions
(Triggering unit) Equal to Paladin 0001 <gen>
Actions
Unit - Order Archmage 0010 <gen> to Move To . (Center of Then_Here <gen>)
Unit - Order Paladin 0009 <gen> to Move To . (Center of Then_Here <gen>)
Wait 4.00 seconds
Unit - Order Blood Mage 0011 <gen> to Move To . (Center of Smash <gen>)
Trigger - Turn off (This trigger)
Tenth
Events
Unit - A unit enters Smash <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0011 <gen>
Actions
Destructible - Close Rolling Stone Door 0435 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 0.15 seconds
Unit - Explode Blood Mage 0011 <gen> .
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Game - Display to (All players) for 30 seconds the text: |c0000FFFFCaptain_What|r:Har Har!
Sound - Play InGameChatWhat1 <gen>
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:Now that's a trap! XD
Sound - Play InGameChatWhat1 <gen>
Game - Display to (All players) for 30 seconds the text: |c00400040I-Mount-Ze-Horse|r:ROFL MAGIC STIX
Sound - Play InGameChatWhat1 <gen>
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: |c00FFFC01Imma"MAGE"|r:Dang It im too awesome for this!
Wait 1.00 seconds
Game - Display to (All players) for 30 seconds the text: Imma"MAGE" has left the game.
Unit - Order Archmage 0010 <gen> to Attack . Enraged Jungle Stalker 0073 <gen>
Unit - Order Paladin 0001 <gen> to Attack . Enraged Jungle Stalker 0073 <gen>
Unit - Order Paladin 0009 <gen> to Attack . Enraged Jungle Stalker 0073 <gen>
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 4.00 seconds
Eleventh
Events
Unit - Enraged Jungle Stalker 0073 <gen> Dies
Conditions
Actions
Unit - Order Paladin 0009 <gen> to Attack . Enraged Jungle Stalker 0072 <gen>
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 3.00 seconds
Unit - Order Paladin 0001 <gen> to Attack . Enraged Jungle Stalker 0072 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Enraged Jungle Stalker 0072 <gen>
Twelveth
Events
Unit - Enraged Jungle Stalker 0072 <gen> Dies
Conditions
Actions
Unit - Order Paladin 0009 <gen> to Attack . Enraged Jungle Stalker 0071 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Enraged Jungle Stalker 0071 <gen>
Unit - Order Paladin 0001 <gen> to Attack . Enraged Jungle Stalker 0071 <gen>
Thirteenth
Events
Unit - Enraged Jungle Stalker 0071 <gen> Dies
Conditions
Actions
Trigger - Turn on TPS <gen>
Trigger - Turn on Fourteenth <gen>
Unit - Order Paladin 0009 <gen> to Attack . Rolling Stone Door 0435 <gen>
Unit - Order Paladin 0001 <gen> to Attack . Rolling Stone Door 0435 <gen>
Unit - Order Archmage 0010 <gen> to Attack . Rolling Stone Door 0435 <gen>
Fourteenth
Events
Destructible - Rolling Stone Door 0435 <gen> dies
Conditions
Actions
Unit - Order Paladin 0009 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Paladin 0001 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Archmage 0010 <gen> to Move To . (Center of Region_004 <gen>)
Fifteenth
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Entering unit) Equal to Paladin 0001 <gen>
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) for 30 seconds the text: |c000000A0Mr_Smoove|r:It's game time.
Wait 2 seconds
Unit - Order Dark Knight 0002 <gen> to Move To . (Center of Region_005 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 7.00 seconds
Wait 2 seconds
Unit - Order Paladin 0009 <gen> to Follow . Dark Knight 0002 <gen>
Unit - Order Archmage 0010 <gen> to Follow . Dark Knight 0002 <gen>
Unit - Order Paladin 0001 <gen> to Follow . Dark Knight 0002 <gen>
Sixteenth
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Entering unit) Equal to Dark Knight 0002 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Paladin 0001 <gen> to Move To . (Center of Region_007 <gen>)
Wait 2 seconds
Unit - Order Dark Knight 0002 <gen> to Attack . Archmage 0010 <gen>
Wait 2 seconds
Unit - Order Dark Knight 0002 <gen> to Move To . (Center of Region_006 <gen>)
Wait 2 seconds
Unit - Make Paladin 0001 <gen> face Dark Knight 0002 <gen> over 0.15 seconds
Unit - Make Dark Knight 0002 <gen> face Paladin 0001 <gen> over 0.15 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Animation - Play Dark Knight 0002 <gen> 's attack animation
Unit - Order Paladin 0001 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2 seconds
Unit - Order Paladin 0001 <gen> to Attack . Dark Knight 0002 <gen>
Unit - Order Dark Knight 0002 <gen> to Attack . Paladin 0001 <gen>
Unit - Order Paladin 0009 <gen> to Attack . Dark Knight 0002 <gen>
Cinematic - Clear the screen of text messages for (All players) .
imzh
Events
Unit - Archmage 0010 <gen> Is attacked
Conditions
(Attacking unit) Equal to Dark Knight 0002 <gen>
Actions
Unit - Kill (Attacked unit)
Cp
Events
Unit - Paladin 0009 <gen> Is attacked
Conditions
(Attacking unit) Equal to Dark Knight 0002 <gen>
Actions
Unit - Kill (Attacked unit)
TPS
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Paladin 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 1000.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 345.00 over 0.10 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Paladin 0001 <gen>) over 0.10 seconds
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