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Vry'Kul

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This is a WIP of a Vry'Kul From WotLK concepts of them can be found here
http://www.worldofwarcraft.com/wrath/art.xml?s=6

vrykulwip1.jpg
 
Level 9
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kk well heres a update ill start unwrapping it tommorow i want to go watch a movie =p i still might add some bits and peices to it but amt its 2442 Polys.

vrykulwip1-1.jpg
 
Level 45
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1. It shouldn't be over 1k polies, heroes are that on an average.
2. LEARN TO CLAY RENDER (google it),god.. makes it look horrible.
3. Show wire frame and front/side view etc, its hard to get a good view of it on just 1 angle.
4. From what I see the topology is ..horrible.. not until i see wire i wont know for sure, so show the wire x_X
5. Follow the concept and be resourceful and logical, the skulls don't need to have their eyes, hell, they should just be formed from basic edited boxes, the texture should care for making it look like a skull.
6. From what I can see the proportion is..really wrong, but i cant really tell since its on an angle, so yes.. PLEASE, if you are showing your work and expecting for suggestions and crits, then DONT just post 1 angle view.
 
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Much better, but the topology is REALLY wrong....

The proportions are horrible, I really suggest you look at the concept again and reconsider its whole shape.....

His cape has ...really bad topology, to a point where animating wont work, add more edges in it so it can be animated/rigged.
as for the arms... he has...no..elbows..and if he has elbows, then he has no shoulders.how the hell can he be rigged and animated and ...you get what i mean..

Look at this topogloy:
You see here? The wire/edges flow calmly, they are structured and placed where they make sense. This is what defines a good clean and even professional quality model, and a good model like this is EASILY rigged and animated.
http://www.trinity3d.com/media/evermotion/3d_people_vol1/3d_people_vol1_sample1_wireframe.jpg

you see here? there are more edges and shit around the joints? you know why? So when this thing is animated, it will bend correctly without mangled the arm to a point of pure deformed crap.
http://www.alambik.com/site/gfx-products/lifelike_pro.jpg

This one here isnt for animation purposes, but its still clean and smooth, proffesional quality, great quality......clean smooth topology like this sets apart try-outs/wannabe quality to PROFFESIONAL quality:
http://www.artstorm.net/blog/wp-content/uploads/2007/07/destrachan-wires1.jpg

and im not bashing your work here, im just being solid. If mighty TDR was here, he will CERTAINLY be solid, so solid it will give you bruises, but whatever he says will be for you and for good reason, wise words of teachings, if you ever come across TDR, dont go "god, that guy is such a stuck up jerk and attacking my work", go "thankyou TDR for giving me solid critic that I need to improve, i will consider and learn from what you have just told me".
In other words, im not attacking you, im helping you and so are many others that come off as blunt. I learn this way, i learnt alot from TDR...
 
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kk thxs for the help i might put this guy on hold then and play around with some stuff before i remake him or something
 
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