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Visually upgrading turrets

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Level 2
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Mar 8, 2010
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16
by now most of you will have managed to get buildings upgrading using a modified spire->greater spire morph or something similar, but theres an extra step or two if you want the building to change visually as well.

first go to the actor data for the building you're upgrading from, and goto
"events-send"
right click and press add event, then click on the new event you created, and change it to
"Ability morph" * "start"
then click on the blackboard and set it to
"Destroy"

next, load up the builing you're upgrading to, and go to the same place in its actor. create a new event of
"abilty morph" * start
but this time set the blackboard to
"create"

if your building can upgrade via two or more differnt routes, then go to the units you're upgrading to again, and visit its actor, open the events editor and browse to the "ability morph" event you created and then right click and add two terms to it,
set the new terms to Morph to and morph from, and fill them out in the obvious way :)

test it ingame, should be working :)

I'm not going to go over morph, but this visually updating thing seems to be missing in all the current maps so I thought i'd share this basic method. included is the map i was testing it on.
 

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Level 3
Joined
Oct 4, 2007
Messages
28
Thanks for posting this it really helped me out once I found it. You might want to put structure in the title, since although some turrets are structures, some are weapon add on points now.

Also a follow up question. I tried this with a building. With 1 upgrade choice it worked fine. When given 3 options of things you could upgrade to, all 3 models appeared. Do you know how to fix that?
 
Level 3
Joined
Oct 4, 2007
Messages
28
Just want to bump this in case you missed the edit because you replied so quickly. Anyway, hope that at some point I can have more than 1 upgrade path for my buildings. :)
 
Level 2
Joined
Mar 8, 2010
Messages
16
yikes, thats a good question... i'm going to look into drones /lavae since they have the different paths

(maybe i'll get the understanding to fix some wierd stuff in my WIP as well)

edit: i've noticed you can add terms to the "create" event...
tbh this whole event editor thing is retarded again, if you're going to use the same structure as the trigger editor, dont invent new terminology for the sake of it
edit: got it working, will add to main post now
 
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