by now most of you will have managed to get buildings upgrading using a modified spire->greater spire morph or something similar, but theres an extra step or two if you want the building to change visually as well.
first go to the actor data for the building you're upgrading from, and goto
"events-send"
right click and press add event, then click on the new event you created, and change it to
"Ability morph" * "start"
then click on the blackboard and set it to
"Destroy"
next, load up the builing you're upgrading to, and go to the same place in its actor. create a new event of
"abilty morph" * start
but this time set the blackboard to
"create"
if your building can upgrade via two or more differnt routes, then go to the units you're upgrading to again, and visit its actor, open the events editor and browse to the "ability morph" event you created and then right click and add two terms to it,
set the new terms to Morph to and morph from, and fill them out in the obvious way
test it ingame, should be working
I'm not going to go over morph, but this visually updating thing seems to be missing in all the current maps so I thought i'd share this basic method. included is the map i was testing it on.
first go to the actor data for the building you're upgrading from, and goto
"events-send"
right click and press add event, then click on the new event you created, and change it to
"Ability morph" * "start"
then click on the blackboard and set it to
"Destroy"
next, load up the builing you're upgrading to, and go to the same place in its actor. create a new event of
"abilty morph" * start
but this time set the blackboard to
"create"
if your building can upgrade via two or more differnt routes, then go to the units you're upgrading to again, and visit its actor, open the events editor and browse to the "ability morph" event you created and then right click and add two terms to it,
set the new terms to Morph to and morph from, and fill them out in the obvious way
test it ingame, should be working
I'm not going to go over morph, but this visually updating thing seems to be missing in all the current maps so I thought i'd share this basic method. included is the map i was testing it on.
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