- Joined
- Aug 2, 2006
- Messages
- 346
How exactly do these things work? I have a resettable map, so people don't have to rm all the time. The problem is I have it so when they die, and the game is still going on, the whole map is revealed to them so they can watch the action. When the game restarts, I want the map to go back to the way it started (everything covered in fog of war). It simply won't do it!
I have it so whenever it creates the visibility modifier to see the whole map, it assigns it to a variable so I can get it later. When I'm trying to refog the whole map, I "destroy" that modifier then create the one that emits fog of war. The map stays fully revealed. What am I doing wrong?
I have it so whenever it creates the visibility modifier to see the whole map, it assigns it to a variable so I can get it later. When I'm trying to refog the whole map, I "destroy" that modifier then create the one that emits fog of war. The map stays fully revealed. What am I doing wrong?