- Joined
- Dec 21, 2010
- Messages
- 565
Woah! This is really great! Appreciate your time and effort on making this one, this should be fine. Can you some how transfer this animation to this model (Villager) since this is the one I'm using, I'm not sure how to transfer animation though. In case you're wondering , this is the map that I've been working on Forest Island Survival v1.6 - Warcraft 3 Maps - Epic War.com ,View attachment 405248View attachment 405249View attachment 405250
The best i could make with a few time.
there're problems with that model, the attachments points arent well fit, also i cant edit a model with out permission of the autor, i can make a completly new one if you tell me specifcally which animations do you need, it's not difficult to make a many animations model, even i made some furry rpg model with weird animations just for trolling:Woah! This is really great! Appreciate your time and effort on making this one, this should be fine. Can you some how transfer this animation to this model (Villager) since this is the one I'm using, I'm not sure how to transfer animation though. In case you're wondering , this is the map that I've been working on Forest Island Survival v1.6 - Warcraft 3 Maps - Epic War.com ,![]()
that's cool,there're problems with that model, the attachments points arent well fit, also i cant edit a model with out permission of the autor, i can make a completly new one if you tell me specifcally which animations do you need, it's not difficult to make a many animations model, even i made some furry rpg model with weird animations just for trolling:
View attachment 406292
Sorry to be late. Here it is:that's cool,
you can add these
None = VillagerMan Attack
Alternate = Onehand Attack
Channel = Twohand Attack
Defend = Defend Attack
Gold = Duel Attack
Lumber = Bow Attack
Work = Crossbow Attack
Thanks for helping![]()
Animations are great! I'll test it to my map and update you. By the way, I also have this "Sneak" ability where the unit is slowly walking to avoid getting noticed by wild animals within a range, can you make a walking animation for this? that would be greatSorry to be late. Here it is:
View attachment 406518
No problems ingame yet, anyway i couldnt add duel animations, tell me if you really need them so i could take some time to make them from 0. Also I changed the Crossbow tag to Flesh. tell me if you need anything else or if there's any trouble with the model.
okAnimations are great! I'll test it to my map and update you. By the way, I also have this "Sneak" ability where the unit is slowly walking to avoid getting noticed by wild animals within a range, can you make a walking animation for this? that would be great![]()
You must import the model using the villagerman path(units\critters\VillagerMan\VillagerMan.mdx) so it will replace the original one and use its portrait, otherwise you can export=>import the same portrait using the path where this new model is.UPDATE:
Tested the animations and they worked fine, though, i noticed that the villager portrait animation is missing so his face doesn't show up correctly.
For gathering animation (picking up) can you make it a little bit faster on the part where he goes down on his knees ? I really appreciate your efforts for this.
View attachment 406679
oh, got it. Thanks for the infook
You must import the model using the villagerman path(units\critters\VillagerMan\VillagerMan.mdx) so it will replace the original one and use its portrait, otherwise you can export=>import the same portrait using the path where this new model is.