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Well, you need to make a "real" variable. I'll call it CountKills and lets say the creatures you need to kill are ghouls. Now we need the following trigger:
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ghoul
Actions
Set CountKills = (CountKills + 1.00)
Now that we have that we need a trigger that will make a player victorious when he kills 50 ghouls.
Events
Game - a becomes Greater than or equal to 50.00
Conditions
Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Now, if you want to have a separate kill rate for every player you will need to make as many variables as there are players and add a condition which states who is the owner of the killing unit.
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