[Spell] victory stand spell

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Level 13
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Feb 13, 2012
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hello i want to use the victory stand animation for some spells but when i do it after the spell is dun the unit countinu to loop the victory stand is there some thing in the trigers to help with this ?
 
Hi, this trigger does the trick:
  • Example
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to YourAbility
    • Actions
      • Animation - Queue (Triggering unit)'s stand animation
You can make this single trigger work for multiple spells as well:
  • Example 2
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Ability being cast) Equal to YourAbility1
          • (Ability being cast) Equal to YourAbility2
          • (Ability being cast) Equal to YourAbility3
    • Actions
      • Animation - Queue (Triggering unit)'s stand animation
This queues up the "stand" animation so that it will play once the unit's previously played animation finishes.
 
Hi, this trigger does the trick:
  • Example
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to YourAbility
    • Actions
      • Animation - Queue (Triggering unit)'s stand animation
You can make this work for multiple spells like so:
  • Example 2
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Ability being cast) Equal to YourAbility1
          • (Ability being cast) Equal to YourAbility2
          • (Ability being cast) Equal to YourAbility3
    • Actions
      • Animation - Queue (Triggering unit)'s stand animation
This queues up the "stand" animation so that it will play once the unit's previously played animation finishes.
thx man this really helps :)
 
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