- Joined
- Oct 5, 2012
- Messages
- 67
I want to make an AI that attack-moves like all 30 seconds to a point in the map area (let's just say random for this purpose). But the unit he has is undefined (he get's a random hero at start of game time). I want it to buy items, move arround, heal himself usw. I know how to manage this all with triggers, but not how to reference to this random-hero-unit in triggers. Thanks for help ! (I tested it with "all units owned by player (1)", but game crashed after unit started moving.