- Joined
- May 3, 2008
- Messages
- 3,146
I almost complete my map, the only thing I need to do is to fix the trigger for AI computer.
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AI Normal Movement
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Events
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Time - Every (Random real number between 5.00 and 7.00) seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in AI_Unit and do (Actions)
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Loop - Actions
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Set AI_Movement = (Random point in (Playable map area))
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Unit - Add Wander (Neutral) to (Picked unit)
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Unit - Order (Picked unit) to Attack-Move To AI_Movement
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Custom script: call RemoveLocation(udg_AI_Movement)
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AI Easy Hp Recovery
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Events
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Unit - Hive Member 0013 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0014 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0015 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0016 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0017 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0018 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0019 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0020 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0021 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0022 <gen>'s life becomes Less than 50.00
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Unit - Hive Member 0023 <gen>'s life becomes Less than 50.00
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Conditions
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((Owner of (Triggering unit)) controller) Equal to Computer
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(Melee AI of (Owner of (Triggering unit))) Equal to Easy AI
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Life of (Triggering unit)) Less than (Random percentage)
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Then - Actions
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Set AI_Fountain_Healing = (Position of Fountain of Ice 0025 <gen>)
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Unit - Order (Triggering unit) to Move To AI_Fountain_Healing
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Custom script: call RemoveLocation(udg_AI_Fountain_Healing)
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Else - Actions
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AI Easy Purchase Item
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Events
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Conditions
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((Triggering player) controller) Equal to Computer
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(Melee AI of (Triggering player)) Equal to Easy AI
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Else - Actions
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