Vereesa Windrunner, Ranger-General

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Vereesa Windrunner is the Ranger-General of the Silver Covenant, a militant faction of High Elves who rejected the Horde-aligned Blood Elves. Following the tragic death of her husband, Rhonin, during the destruction of Theramore, Vereesa channels her immense grief into fierce devotion to her people and the Alliance. As a legendary archer of the Windrunner bloodline, she commands the battlefield from afar, raining down deadly, precise volleys of arrows upon her enemies, proving that her resolve is just as unbreakable as her bowstring.

⚠️ Edition Notes ⚠️
Matrices Model
Skin Weight Model
This version contains a binary association (0, 1) of the vertices, so it is lighter and used for maps with less cinematics.

- Takes up less storage.
- Model has less fluidity in the mesh, which can give the impression of robotization.

-Works with all versions of the game and in SD or HD mode.
This version contains a gradient association (0, 0.1, 0.2, ..., 0.9, 1) of the vertices, so it is havier and used for maps with more cinematics.

- Model has more fluidity in the mesh, feels natural and organic shaped.
- Takes up more storage.

-Works with version 1.32 of the game or superior, works in SD or HD mode.
⚠️ Attention: Backup your map before adding this model since is highly experimental


◈Credits◈
Character model belongs to World of Warcraft - Blizzard ®
Character was edited by Zaffar - edition includes:
- Mesh number of polygons increased and smoothed.
- Texture repaint, recolor and resize.
- Rigging, all the bones where renamed.
- Animation, all existing animations where edited to fit diferent stand poses, and new animations where added for spell and attacks.
Creative Commons Attribution-Noncommercial-Share Alike 3.0 License
Contents

BTN_UNIT_HE_Vereesa_Windrunner (Icon)

BTN_UNIT_HE_Vereesa_Windrunner (Classic) (Icon)

Vereesa Windrunner (Matrices) (Model)

Vereesa Windrunner (SkinWeight) (Model)

Vereesa Windrunner SW(SkinWeight) (Model)

Hey guys! :spell_breaker: A bit later than expected, but I finally managed to post it! :peasant-thinking: I wanted to do some final revisions on the model before uploading to keep any sanity check issues to an absolute minimum. :peasant-work-work: I also wanted to spend some extra time properly animating the hair and cape physics, which ended up taking a bit longer because I had to fix some old add-ons that were incompatible with Blender 5.1. :peasant-angry: But in the end, everything worked out great! :peasant-i-object:

By the way, I'm absolutely loving the new site layout! :ogre_love: Now you can check for sanity check issues with a simple click on the files. Plus, on the new beta viewer, you can preview models with SkinWeights without any rendering glitches, which helps a lot to show everyone that the model is fully functional! :peasant-victory:
 
Last edited:
Hey guys! :spell_breaker: A bit later than expected, but I finally managed to post it! :peasant-thinking: I wanted to do some final revisions on the model before uploading to keep any sanity check issues to an absolute minimum. :peasant-work-work: I also wanted to spend some extra time properly animating the hair and cape physics, which ended up taking a bit longer because I had to fix some old add-ons that were incompatible with Blender 5.1. :peasant-angry: But in the end, everything worked out great! :peasant-i-object:

By the way, I'm absolutely loving the new site layout! :ogre_love: Now you can check for sanity check issues with a simple click on the files. Plus, on the new beta viewer, you can preview models with SkinWeights without any rendering glitches, which helps a lot to show everyone that the model is fully functional! :peasant-victory:
@Zaffar , my friend, can you find me an addon or plugin for Blender v5.1 to export and import Warcraft 3 SD format models? Your work is a 10/10! I'm impressed!
 
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