The image below presents the tile set used during map making (which is slightly different from the classical Felwood set). The minimap on the top left of the image shows that :
- The map has one axe of symetry (vertical)
- The map presents a lot of neutral buildings. The two neutral buildings close to one another reflects the fact that one of these buildings is a demonic gate (that has no impact on the game except its awesomeness

)
The list below the minimap presents the different creep camps on the map, with informations on these creep camps. From left to right, you can read :
- The number of this kind of creep camp you can find on the map
- The neutral building that is guarded by this creep camp ( if there is any )
- A summary of the creep that are present in the camp
- The total level of the creep camp
- The 'description' of the camp location
- The item type and level that is dropped by the camp (circlet of nobility states for 'any permanent level 2 item', the big mana potion states for 'any consummable level 3 item'...)(all the camps leave a rune. The effect of the rune is stated by the icon on its right : a scroll of healing for a rune of healing, a particular creep icon for a rune of rebirth that revive this creep, etc)
Note that most of the creep camps are rewarding smaller items than usual because of the rune of rebirth that gives a reward in itself. The revivable creeps have been chosen for their ability, and there is no rune of rebirth giving you only damage output/ resilience.
The green camps have been though to give early healing and dispel, but as you can revive the creeps only once, it won't be a permanent response to early game harass.