I'm trying to set up a vehicle that can plow over all destructibles and units around it, but not pass over buildings or raised terrain.
At first I tried simply giving it the Fly movement type with no height, because that would let it look like it was driving around while passing through units and destructibles, but the problem with this I couldn't figure out if it could be changed is that flying units automatically compensate for height they are approaching and rise up in anticipation of walls and buildings, meaning my cars are flying into the air when they come near raised terrain because they are technically flying and only just adjusting their height to pass over the wall. If there was some way to make it so they do the rise up thing not at all or only at the last second before going into a different height would be nice.
I thought about Ghost but then remembered that one is only just invisibility, not the ability to move through things as if you were a ghost.
Anyways if anyone has any ideas I'd appreciate it. The flying thing works best right now except for the vehicles trying to compensate for heights. I'm also worried about all the flying pathing blocking doodads I'll have to put on walls to keep them from flying over them causing me to run out of available doodads that could be used elsewhere visually.
At first I tried simply giving it the Fly movement type with no height, because that would let it look like it was driving around while passing through units and destructibles, but the problem with this I couldn't figure out if it could be changed is that flying units automatically compensate for height they are approaching and rise up in anticipation of walls and buildings, meaning my cars are flying into the air when they come near raised terrain because they are technically flying and only just adjusting their height to pass over the wall. If there was some way to make it so they do the rise up thing not at all or only at the last second before going into a different height would be nice.
I thought about Ghost but then remembered that one is only just invisibility, not the ability to move through things as if you were a ghost.
Anyways if anyone has any ideas I'd appreciate it. The flying thing works best right now except for the vehicles trying to compensate for heights. I'm also worried about all the flying pathing blocking doodads I'll have to put on walls to keep them from flying over them causing me to run out of available doodads that could be used elsewhere visually.