- Joined
- Oct 29, 2007
- Messages
- 1,184
I'm making a map with vehicles. The vehicles are arrowkey controlled, which automaticly makes the physics a hard part. What I need help with is creating a method for detecting when a vehicle crashes. I currently only have one location for detecting if the vehicle crashes or not, which is located in the middle of the vehicle model. The attachments show how this fucks up.
Got any idea how can I make a realistic crash system without the vehicle being magically pushed 2-3 yards inside the wall? Cause that's where it crases now. I saw a map created by Bob666 which had a realistic crash system, but I can't find him, so that's why I'm asking here.
PLEASE DON'T HELP ME WITH THIS ANYMORE. I'VE DECIDED NOT TO INCLUDE VEHICLES IN MY MAP ANYMORE.
Got any idea how can I make a realistic crash system without the vehicle being magically pushed 2-3 yards inside the wall? Cause that's where it crases now. I saw a map created by Bob666 which had a realistic crash system, but I can't find him, so that's why I'm asking here.
PLEASE DON'T HELP ME WITH THIS ANYMORE. I'VE DECIDED NOT TO INCLUDE VEHICLES IN MY MAP ANYMORE.
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