what kind of basis would you want the ammunition system?
like upon leaderboards, multiboards, charges of items, replace lumber/food or even eliminate the use of hero ability button (you know the red plus sign).
also with the driving system, it would be easy to use if you had an "action" ability which can target anything, useful if you want a bog map
ie.
-if you use it on a door, it will open/close.
- use it on a car and you get in
- use it on a tree and climb it? set a gun sentry?
- use it on an enemy and it will attack?
- use it on an ally and you will follow?
its just a concept that will make the system alot easier. if you do use that concept getting into cars would be easy using the
[this isnt with WE, im not at home, just winging it]
Event
Unit - Casts an ability targeting a unit
Condition
{Ability Equal To "Action"} and {target unit of spell equal to "truck"}
[maybe have a boolean whether the car is in use?]
Action
set ownership of "targeted unit" to "owner of casting unit"
unit - issue order for "targeted unit" to load "casting unit"
(thats really ruff but you get a basic picture)
-when i get home i might have a play around with that.