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- Dec 9, 2023
- Messages
- 57
Edit: uploaded the latest version to the maps section. Sanctuary - Vassals v0.1.2
Edit: I've attached a working example map of vassals to this post.
A number of vassals will spawn next to random gold mines depending on the number of players there are in the match, including CPU players. To claim a vassal as your own, you must bring its life down to around 30%, at witch point it will switch sides to the attacker.
Vassals will automatically harvest from nearby gold mines, taking the majority for themselves but giving you some in the form of taxation. Provided they have access to a nearby gold mine vassals will rally their soldiers towards your enemies at 12am every day. Their gold is shown in the amount of mana the structure has. 30 = normal attack wave consisting of several human troops and a random low level creep. 50 = big attack wave which adds an extra higher level creep on top.
Recent Notes:
0.1.1
Added: New vassal Type; Night elf.
Added: Vassals now notify their owners of their attack.
Improved: All vassals now belong to a unit group array. (Vassal_Group)(0).
Improved: Vassal harvesting now uses the vassal group unit array. (Vassal_Group)(0).
Improved: Vassal armies now use a unit type array instead of a string array.
Improved: Systems - Naming vassals, Army arrays.
Improved: floating text for vassals harvesting gold.
Improved: vassals now deplete gold mines slower.
0.1.0
Added: Ability to human vassals that explains what they do and how they function.
Changed: Updated map to latest melee data.
Changed: Added even more time for vassal armies until they despawn. (They should last until just before a new army can spawn)
Changed: decreased time it take for vassals to update their unit orders.
0.0.9
Added: More human vassal names.
Improved: Vassals now use a true random method to spawn instead of spawning beside the same gold mines.
The map is fully open and the system is designed to be easily imported to other melee maps / whatever maps you like.
How would everyone else feel about 4x like elements being ported into warcraft 3 melee maps?
Edit: I've attached a working example map of vassals to this post.
A number of vassals will spawn next to random gold mines depending on the number of players there are in the match, including CPU players. To claim a vassal as your own, you must bring its life down to around 30%, at witch point it will switch sides to the attacker.
Vassals will automatically harvest from nearby gold mines, taking the majority for themselves but giving you some in the form of taxation. Provided they have access to a nearby gold mine vassals will rally their soldiers towards your enemies at 12am every day. Their gold is shown in the amount of mana the structure has. 30 = normal attack wave consisting of several human troops and a random low level creep. 50 = big attack wave which adds an extra higher level creep on top.
Recent Notes:
0.1.1
Added: New vassal Type; Night elf.
Added: Vassals now notify their owners of their attack.
Improved: All vassals now belong to a unit group array. (Vassal_Group)(0).
Improved: Vassal harvesting now uses the vassal group unit array. (Vassal_Group)(0).
Improved: Vassal armies now use a unit type array instead of a string array.
Improved: Systems - Naming vassals, Army arrays.
Improved: floating text for vassals harvesting gold.
Improved: vassals now deplete gold mines slower.
0.1.0
Added: Ability to human vassals that explains what they do and how they function.
Changed: Updated map to latest melee data.
Changed: Added even more time for vassal armies until they despawn. (They should last until just before a new army can spawn)
Changed: decreased time it take for vassals to update their unit orders.
0.0.9
Added: More human vassal names.
Improved: Vassals now use a true random method to spawn instead of spawning beside the same gold mines.
The map is fully open and the system is designed to be easily imported to other melee maps / whatever maps you like.
Hey everyone! First post here with an idea and a few questions 
I'm mostly a 4x strategy kinda person but after coming back to Warcraft 3 after many years away I've decided to port over and implemented a few ideas into a real time strategy environment.
My first idea is the vassal. A semi independent outpost that will take a portion of gold and in exchange give you a percentage of taxes and attack your enemies once a day with a force of units. The units they send are controlled by a basic lightweight ai, if they do manage to destroy an ai expansion, they will move on to the next and so on.
I've pretty much fully implemented this idea using 1 unique structure and some triggers, its fully functioning for all players regardless of how many players there are, i've tried to keep it as simple as possible when it comes to changing assets. The gameplay feels pretty awesome, however i'm not sure how easy this would be to port to other maps, is there any kind of way to mass import triggers and units to other blizzard melee maps so anyone can easily be able to apply these changes to maps they want to play?
I'm mostly a 4x strategy kinda person but after coming back to Warcraft 3 after many years away I've decided to port over and implemented a few ideas into a real time strategy environment.
My first idea is the vassal. A semi independent outpost that will take a portion of gold and in exchange give you a percentage of taxes and attack your enemies once a day with a force of units. The units they send are controlled by a basic lightweight ai, if they do manage to destroy an ai expansion, they will move on to the next and so on.
I've pretty much fully implemented this idea using 1 unique structure and some triggers, its fully functioning for all players regardless of how many players there are, i've tried to keep it as simple as possible when it comes to changing assets. The gameplay feels pretty awesome, however i'm not sure how easy this would be to port to other maps, is there any kind of way to mass import triggers and units to other blizzard melee maps so anyone can easily be able to apply these changes to maps they want to play?
How would everyone else feel about 4x like elements being ported into warcraft 3 melee maps?
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