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- Sep 18, 2007
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Hello mortals! Well ,few days ago we used to discuss about certain units how powerful they are, and how would stand if faced each other one vs one, how would they benefit army if used, are they strong on ground, air or are good spellcasters etc etc...
So I used to test Doom Guard vs various of units (his level plus/minus one level) and several others, just in case of 1 vs 1.
So, purpose of this thread is to show how powerful certain unit is on singular purpose, as standalone, when face various units one by one.
Be in mind that this is just for orientation, as sometimes luck can occur because of certain spells and abilities depends of percent chances, usage of spells etc etc...
I will edit this thread to add more tests:
Win means that my unit won, and defeat means that my unit lost
First, to show good old Doom Guard which I tested about three years ago:
______________________________________________________
Doom Guard against:
Level 8 creatures as himself:
Fulborg Ursa Warrior - win
Centaur Khan - Defeat
Berserk Wildkin - Defeat (although depends of luck because of bash chance)
Infernal Machine - Win
Maiden of Pain - Equal (Always defeat unless you do combo without wrong move, then you kill her)
Infernal - Defeat
Dark Wizard - Win
Berserk Elemental - Defeat (Elemental will left on 15 HP, which is one hit, so it takes advantage of ranged attack to run away and fire from distance when on low health, otherwice it would lose)
Blue Dragonspawn Overseer - Win
Faceless One Terror - Win
Magnataur Reaver - Defeat
Dire Mammoth - Defeat (but Mammoth left at 40 HP which means one or two hits left)
Polar Fulborg Elder Shaman - Win
Polar Fulborg Ursa Warrior - win
Ice Revenant - Defeat (Revenant will be left at 120HP)
Sea Giant Behemoth - Win (Doom Guard will wim him and be alive at 760HP)
Revenant of the Depth - Win
Skeletal orc Champion - Win (Doom Guard will wim him and be alive at 775HP)
Level 7 creatures:
Fulborg Champion - Win
Fulborg Elder Shaman - Win
Harpy Queen - Win
Razormane Chieftain - Win
Fel Ravager - Win (it has devour magic, so cripple wont work, but I used War Stomps instead)
Bandit Lord - Win (he has shadowmeld so you cant see him. Also he uses divine shield so run away until it wears off)
Salamander Vizier - Win
Nerubian Queen - Win
Tuskarr Chieftain - Win
Ogre Lord - Win
Wendigo shaman - Equal (You can win always if you do not miss one move in certain tactic, otherwice you lose)
Gargantuan Sea Turtle - Equal (You can win always if you do not miss one move in certain tactic, otherwice you lose)
Murgul Shadowcaster - Win
Macura Tidal Lord - Win
Elder Hydra - Win
Sasquatch Oracle - Equal (You can win always if you do not miss one move in certain tactic, otherwice you lose)
Level 9 creatures:
Ancient Sasquatch - Defeat (Sasquatch is left at 75HP)
Elder Voidwalker - Defeat (Void is left at 522HP, cripple is not working because he has devour magic)
Eredar Warlock - Defeat (When he is at 80HP left, he activates mana shield, and attacks me several times until kills me)
Death Revenant - Defeat (Revenant is left at 345 HP)
Siege Golem - Defeat (Golem is left at 365 HP, its immune to spells so I could not throw anything)
Storm Wyrm - Defeat (Wyrm is left at 120HP)
Granite Golem - Defeat (Golem is left at half, immune to magic)
Satyr Hellcaller - Equal (Satyr is left at 70HP when win, I can beat him with correct tactic)
Ancient Wendigo - Defeat (Wendigo is left at 325HP)
StormReaver Warlock - Defeat (Warlock is left at 176HP)
Enraged Jungle beast - Defeat (Jungle Beast is left at 210HP)
Others:
Knight (fully upgraded) - Win (just do one cripple and he is done)
Tauren (fully upgraded) - Win (just do one cripple and he is done)
Abomination (fully upgraded) - Win (just do one cripple and he is done)
Mountain Giant (fully upgraded) - Win (you need to cripple him three times, then to do war stomp)
Hydralisk - Win (Defeat unless you do at least one cripple at him)
Stonemaul Magi (level 7) from Campaign - Win
Beast Master's Spirit bear (leveled 3) - Win
Naga Royal Guard - Defeat
Recently I had discussion with Dr Super Good about Hydralisk, how powerful it is, so I tested it as well.
______________________________________________________
Hydralisk against:
Level 7:
Sasquatch Oracle - Win (even Sasquatch puts rejuvenation on itself)
Fulborg Champion - Win (Hydraliks is left at 366HP)
Fulborg Eldr Shaman - Win (Even Shaman uses rejunevation, Hydraliks is left at 428HP)
Salamander Vizier - Win (Hydraliks is left at 362HP)
Fel Ravager - Win (Hydraliks is left at 336HP)
Razormane Chief - Win (Hydraliks is left at 222HP)
Harpy Queen - Win (Hydraliks is left at 547HP, although Harpy throws annoying Cyclone to delay me)
Murgul Shadowcaster - Defeat (Barely win if AI uses it, then Hydralisk is left at 45HP, if I use Murgul against Hydralisk, combo Hex/Curse, I always win)
Elder Hydra - Win (Hydraliks is left at 478HP)
Ogre Lord - Win (Hydraliks is left at 272HP)
Tuskarr Chieftain - Win (Hydraliks is left at 285HP)
Nerubian Queen - Win (Hydraliks is left at 518HP)
Bandit Lord - Win (Hydraliks is left at 101HP, he could beat me because of divine shiled so I was forced to run away until it fades off)
Makura Tidal Lord - Win (Hydraliks is left at 365HP)
Gargatunum Sea Turtle - Win (Hydraliks is left at 238HP)
Level 8 units:
Fulborg Ursa Warrior - Win (Hydraliks is left at 138HP)
Centaur Khan - Defeat (because of reincarnation)
Berserk Wildin - Defeat (that bash is cause of luck, because Wildkin is left at red health, but still enough for defeat)
Doom Guard - Defeat (win if he does not do at least one cripple, then I am done)
Infernal - Defeat
Infernal Machine - Win
Maiden of Pain - Defeat (when on orange health, she uses shadow strike and life drain, and kills me)
Dark Wizard - Equal (depends of luck, Hyralisk can win with 36HP)
Berserk Elemental - Win
Blue Dragonspawn Overseer - Win
Faceless One Terror - Win
Dire Mammoth - Defeat
Magnataur Reaver - Defeat
Polar Fulborg Elder Shaman - Win
Ice Revenant - Defeat
Skeletal Orc Champion - Defeat
Revenant of the Depths - Defeat
Sea Giant - Win
Well, some units I won, but I am not sure then I played with those against Hydralisk, then I won with all spell using, so I consider defeat as in some cases AI does not use full potential of spells.
I even defeated some level 9 units such as Satyr Hellcaller (Hydralisk is left at 30HP, which means who hits first) and Siege Golem. Against Storm Wyrm, Storm Wyrm wins with 27HP, also means who shots first. But Storm Wyrm can devour Hydralisk, therefore remove it immediatelly.
Now, I did Naga Royal Guard (not upgraded from Temple of Tides):
______________________________________________________
Royal Guard against:
Level 9:
Satyr Hellcaller - Win
Storm Wyrm - Win
Enraged Jungle Stalker - Win
Stormreaver Warlock - Win
Ancient Wendigo - Defeat
Ancient Sasquatch - Win
Eredar Warlock - Win
Elder Voidwalker - Win
Granite Golem - Defeat
Ice Revenant - Win
Siege Golem - Win
And that was Royal Guard plus one Sea Elemental check. With two Sea Elementals I could kill any of those units
Level 10:
Queen of Suffering - Defeat (she can charm elemental and use against Royal Guard, and can use death coil against him)
Infernal Juggernaut - Defeat (juggernaut spawns Infernal and I am done)
Salamander Lord - Win
Faceless One Deathbringer - Win
Magnataur Destroyer - Defeat
Ancient Hydra - Defeat
Deeplord Revenant - Win
Dragon Turtle - Equal (Turtle won at 28HP, depends of luck)
Now, I tested Eredar Warlock level 9.
______________________________________________________
Eredar Warlock against:
Eredar Warlock:
Level 9 and 10:
Stormreaver Warlock - Win
Magnataur Destroyer - Defeat
Faceless One Deathbringer - Win
Ancient Hydra - Defeat
Deeplord Revenant - Defeat
Dragon Turtle - Win
Siege Golem - Defeat
Queen of Suffering - Win
Elder Voidwalker - Win
Siege Golem - Win
Death Revenant - Win
Level 8:
Polar Fulborg Elder Shaman - Win
Pular Fulborg Ursa Warrior - Win
Dire Mammoth - Win
Blue Dragonspawn Overseer = Win
Faceless One Terror - Win
Magnataur reaver - Equal (depends of luck)
Centaur Khan - Win
Berserk Wildin - Win
Infernal - Defeat
Infernal Machine - Win
Maiden of Pain - Win
Doom Guard - Win
Dark Wizard - Win
Berserk Elemental = Win
Ice Revenant - Win
Sea Giant Behemoth - Win
Revenant of the Depths - Win
Skeletal Orc Champion - Win
Naga Royal Guard - Equal (depending on luck and strikes)
______________________________________________________
Ancient Hydra is one of two most powerful or overpowered units in game.
It has 1600HP, 600Mana, 2 heavy Armor, 77-97 ranged anti ground/anti air chaos damage.
War stomp, devour, slow poison and unique 25HP regeneration. Also if die, it spawns two level 7 Hydras. Each level 7 Hydra spawns two level 3 Hydras.
That makes it most powerful unit to face 1 vs 1. Only one unit which is capable of killing Hydra is Infernal Juggernaut. it has ability to spawn Infernal level 8 itself from sky, and they both combined can actually kill Hydra and its spawns, or Hydras can kill Infernals. Whoever wins, left at red health.
______________________________________________________
Infernal level 8 only lose against those creatures level 9 and 10:
Granite Golem
Ancient Sasquatch
Dragon Turtle
Deeplord Revenant
Ancient Hydra
Magnataur Destroyer
______________________________________________________
Elder Voidwalker Level 9 against:
Win:
Level8:
Dark Wizard
Berserk Elemental
Centaur Khan
Berserk Wildkin
Polar Fulborg Elder Shaman
Polar Fulborg Ursa Warrior
Dire Mammoth
Faceless One terror
Blue Dragonspawn Overseer
Revenant of the Depths
Skeletal Orc Champion
Sea Giant Behemoth
Infernal machine
Infernal
Doom Guard
Ice Revenant
Level 9:
Satyr Hellcaller
Storm Wyrm
Siege Golem
Stormreaver Warlock
Equal:
Enraged Jungle Beast
Death Revenant
Against those two I won, but when switch side then I beat Voidwalker with them, and left about same HP as Void did when won, so it is hard to decide who is stronger. Depends
Defeat:
Level 8:
Magnataur Reaver
Maiden of Pain
Infernal
Level 9:
Ancient Sasquatch
Granite Golem
Death Revenant
Ancient Wendigo
______________________________________________________
Troll Warlod Level 6 against:
Brood Mother - Defeat (Tropp kills Spider, but two small spiders level 1 finished him)
Dire Wolf - Defeat
Draenei Seer - Defeat
Enraged Wildkin - Defeat (Wildin is left at 59 HP)
Eredar Diabolist - Equal (depends of how Diabolist uses spells, he can kill Troll, but will left at less than 50HP. Even if Troll kill Eredar, if under parasite, Troll will die after few seconds spawning voidwalker level 1)
Furbolg Tracker - Defeat
Greater Voidwalker - Defeat
Murloc Mutant - Win
Overlord - Win (Troll is left at about 10HP, one or two shots to get killed)
Red Drake - Defeat (Drake is left at 34HP and Troll got first shot, so barely defeat)
Rock Golem - Defeat
Thunder Lizard - Win
Vile Tempress - Win
Elder Wendigo Sasquatch - Defeat
Blue Dragonspawn Sorcereer - Defeat
Elder Jungle Stalker - Defeat
Elder Wendigo - Defeat
Faceless One Trickster - ?
Giant Polar Bear - Defeat
Hydra - Defeat (they killed each other, but Hydra spawned smaller hydras upon death, so it won)
Mu'gul Marauder - Defeat
Polar Furbolg Tracker - Defeat
Stormreaver Necrolyte - Defeat
War Golem - Defeat
Wraith - Win
I will update this post as I do more tests in future, if I have time.
So I used to test Doom Guard vs various of units (his level plus/minus one level) and several others, just in case of 1 vs 1.
So, purpose of this thread is to show how powerful certain unit is on singular purpose, as standalone, when face various units one by one.
Be in mind that this is just for orientation, as sometimes luck can occur because of certain spells and abilities depends of percent chances, usage of spells etc etc...
I will edit this thread to add more tests:
Win means that my unit won, and defeat means that my unit lost
First, to show good old Doom Guard which I tested about three years ago:
______________________________________________________
Doom Guard against:
Level 8 creatures as himself:
Fulborg Ursa Warrior - win
Centaur Khan - Defeat
Berserk Wildkin - Defeat (although depends of luck because of bash chance)
Infernal Machine - Win
Maiden of Pain - Equal (Always defeat unless you do combo without wrong move, then you kill her)
Infernal - Defeat
Dark Wizard - Win
Berserk Elemental - Defeat (Elemental will left on 15 HP, which is one hit, so it takes advantage of ranged attack to run away and fire from distance when on low health, otherwice it would lose)
Blue Dragonspawn Overseer - Win
Faceless One Terror - Win
Magnataur Reaver - Defeat
Dire Mammoth - Defeat (but Mammoth left at 40 HP which means one or two hits left)
Polar Fulborg Elder Shaman - Win
Polar Fulborg Ursa Warrior - win
Ice Revenant - Defeat (Revenant will be left at 120HP)
Sea Giant Behemoth - Win (Doom Guard will wim him and be alive at 760HP)
Revenant of the Depth - Win
Skeletal orc Champion - Win (Doom Guard will wim him and be alive at 775HP)
Level 7 creatures:
Fulborg Champion - Win
Fulborg Elder Shaman - Win
Harpy Queen - Win
Razormane Chieftain - Win
Fel Ravager - Win (it has devour magic, so cripple wont work, but I used War Stomps instead)
Bandit Lord - Win (he has shadowmeld so you cant see him. Also he uses divine shield so run away until it wears off)
Salamander Vizier - Win
Nerubian Queen - Win
Tuskarr Chieftain - Win
Ogre Lord - Win
Wendigo shaman - Equal (You can win always if you do not miss one move in certain tactic, otherwice you lose)
Gargantuan Sea Turtle - Equal (You can win always if you do not miss one move in certain tactic, otherwice you lose)
Murgul Shadowcaster - Win
Macura Tidal Lord - Win
Elder Hydra - Win
Sasquatch Oracle - Equal (You can win always if you do not miss one move in certain tactic, otherwice you lose)
Level 9 creatures:
Ancient Sasquatch - Defeat (Sasquatch is left at 75HP)
Elder Voidwalker - Defeat (Void is left at 522HP, cripple is not working because he has devour magic)
Eredar Warlock - Defeat (When he is at 80HP left, he activates mana shield, and attacks me several times until kills me)
Death Revenant - Defeat (Revenant is left at 345 HP)
Siege Golem - Defeat (Golem is left at 365 HP, its immune to spells so I could not throw anything)
Storm Wyrm - Defeat (Wyrm is left at 120HP)
Granite Golem - Defeat (Golem is left at half, immune to magic)
Satyr Hellcaller - Equal (Satyr is left at 70HP when win, I can beat him with correct tactic)
Ancient Wendigo - Defeat (Wendigo is left at 325HP)
StormReaver Warlock - Defeat (Warlock is left at 176HP)
Enraged Jungle beast - Defeat (Jungle Beast is left at 210HP)
Others:
Knight (fully upgraded) - Win (just do one cripple and he is done)
Tauren (fully upgraded) - Win (just do one cripple and he is done)
Abomination (fully upgraded) - Win (just do one cripple and he is done)
Mountain Giant (fully upgraded) - Win (you need to cripple him three times, then to do war stomp)
Hydralisk - Win (Defeat unless you do at least one cripple at him)
Stonemaul Magi (level 7) from Campaign - Win
Beast Master's Spirit bear (leveled 3) - Win
Naga Royal Guard - Defeat
Recently I had discussion with Dr Super Good about Hydralisk, how powerful it is, so I tested it as well.
______________________________________________________
Hydralisk against:
Level 7:
Sasquatch Oracle - Win (even Sasquatch puts rejuvenation on itself)
Fulborg Champion - Win (Hydraliks is left at 366HP)
Fulborg Eldr Shaman - Win (Even Shaman uses rejunevation, Hydraliks is left at 428HP)
Salamander Vizier - Win (Hydraliks is left at 362HP)
Fel Ravager - Win (Hydraliks is left at 336HP)
Razormane Chief - Win (Hydraliks is left at 222HP)
Harpy Queen - Win (Hydraliks is left at 547HP, although Harpy throws annoying Cyclone to delay me)
Murgul Shadowcaster - Defeat (Barely win if AI uses it, then Hydralisk is left at 45HP, if I use Murgul against Hydralisk, combo Hex/Curse, I always win)
Elder Hydra - Win (Hydraliks is left at 478HP)
Ogre Lord - Win (Hydraliks is left at 272HP)
Tuskarr Chieftain - Win (Hydraliks is left at 285HP)
Nerubian Queen - Win (Hydraliks is left at 518HP)
Bandit Lord - Win (Hydraliks is left at 101HP, he could beat me because of divine shiled so I was forced to run away until it fades off)
Makura Tidal Lord - Win (Hydraliks is left at 365HP)
Gargatunum Sea Turtle - Win (Hydraliks is left at 238HP)
Level 8 units:
Fulborg Ursa Warrior - Win (Hydraliks is left at 138HP)
Centaur Khan - Defeat (because of reincarnation)
Berserk Wildin - Defeat (that bash is cause of luck, because Wildkin is left at red health, but still enough for defeat)
Doom Guard - Defeat (win if he does not do at least one cripple, then I am done)
Infernal - Defeat
Infernal Machine - Win
Maiden of Pain - Defeat (when on orange health, she uses shadow strike and life drain, and kills me)
Dark Wizard - Equal (depends of luck, Hyralisk can win with 36HP)
Berserk Elemental - Win
Blue Dragonspawn Overseer - Win
Faceless One Terror - Win
Dire Mammoth - Defeat
Magnataur Reaver - Defeat
Polar Fulborg Elder Shaman - Win
Ice Revenant - Defeat
Skeletal Orc Champion - Defeat
Revenant of the Depths - Defeat
Sea Giant - Win
Well, some units I won, but I am not sure then I played with those against Hydralisk, then I won with all spell using, so I consider defeat as in some cases AI does not use full potential of spells.
I even defeated some level 9 units such as Satyr Hellcaller (Hydralisk is left at 30HP, which means who hits first) and Siege Golem. Against Storm Wyrm, Storm Wyrm wins with 27HP, also means who shots first. But Storm Wyrm can devour Hydralisk, therefore remove it immediatelly.
Now, I did Naga Royal Guard (not upgraded from Temple of Tides):
______________________________________________________
Royal Guard against:
Level 9:
Satyr Hellcaller - Win
Storm Wyrm - Win
Enraged Jungle Stalker - Win
Stormreaver Warlock - Win
Ancient Wendigo - Defeat
Ancient Sasquatch - Win
Eredar Warlock - Win
Elder Voidwalker - Win
Granite Golem - Defeat
Ice Revenant - Win
Siege Golem - Win
And that was Royal Guard plus one Sea Elemental check. With two Sea Elementals I could kill any of those units
Level 10:
Queen of Suffering - Defeat (she can charm elemental and use against Royal Guard, and can use death coil against him)
Infernal Juggernaut - Defeat (juggernaut spawns Infernal and I am done)
Salamander Lord - Win
Faceless One Deathbringer - Win
Magnataur Destroyer - Defeat
Ancient Hydra - Defeat
Deeplord Revenant - Win
Dragon Turtle - Equal (Turtle won at 28HP, depends of luck)
Now, I tested Eredar Warlock level 9.
______________________________________________________
Eredar Warlock against:
Eredar Warlock:
Level 9 and 10:
Stormreaver Warlock - Win
Magnataur Destroyer - Defeat
Faceless One Deathbringer - Win
Ancient Hydra - Defeat
Deeplord Revenant - Defeat
Dragon Turtle - Win
Siege Golem - Defeat
Queen of Suffering - Win
Elder Voidwalker - Win
Siege Golem - Win
Death Revenant - Win
Level 8:
Polar Fulborg Elder Shaman - Win
Pular Fulborg Ursa Warrior - Win
Dire Mammoth - Win
Blue Dragonspawn Overseer = Win
Faceless One Terror - Win
Magnataur reaver - Equal (depends of luck)
Centaur Khan - Win
Berserk Wildin - Win
Infernal - Defeat
Infernal Machine - Win
Maiden of Pain - Win
Doom Guard - Win
Dark Wizard - Win
Berserk Elemental = Win
Ice Revenant - Win
Sea Giant Behemoth - Win
Revenant of the Depths - Win
Skeletal Orc Champion - Win
Naga Royal Guard - Equal (depending on luck and strikes)
______________________________________________________
Ancient Hydra is one of two most powerful or overpowered units in game.
It has 1600HP, 600Mana, 2 heavy Armor, 77-97 ranged anti ground/anti air chaos damage.
War stomp, devour, slow poison and unique 25HP regeneration. Also if die, it spawns two level 7 Hydras. Each level 7 Hydra spawns two level 3 Hydras.
That makes it most powerful unit to face 1 vs 1. Only one unit which is capable of killing Hydra is Infernal Juggernaut. it has ability to spawn Infernal level 8 itself from sky, and they both combined can actually kill Hydra and its spawns, or Hydras can kill Infernals. Whoever wins, left at red health.
______________________________________________________
Infernal level 8 only lose against those creatures level 9 and 10:
Granite Golem
Ancient Sasquatch
Dragon Turtle
Deeplord Revenant
Ancient Hydra
Magnataur Destroyer
______________________________________________________
Elder Voidwalker Level 9 against:
Win:
Level8:
Dark Wizard
Berserk Elemental
Centaur Khan
Berserk Wildkin
Polar Fulborg Elder Shaman
Polar Fulborg Ursa Warrior
Dire Mammoth
Faceless One terror
Blue Dragonspawn Overseer
Revenant of the Depths
Skeletal Orc Champion
Sea Giant Behemoth
Infernal machine
Infernal
Doom Guard
Ice Revenant
Level 9:
Satyr Hellcaller
Storm Wyrm
Siege Golem
Stormreaver Warlock
Equal:
Enraged Jungle Beast
Death Revenant
Against those two I won, but when switch side then I beat Voidwalker with them, and left about same HP as Void did when won, so it is hard to decide who is stronger. Depends
Defeat:
Level 8:
Magnataur Reaver
Maiden of Pain
Infernal
Level 9:
Ancient Sasquatch
Granite Golem
Death Revenant
Ancient Wendigo
______________________________________________________
Troll Warlod Level 6 against:
Brood Mother - Defeat (Tropp kills Spider, but two small spiders level 1 finished him)
Dire Wolf - Defeat
Draenei Seer - Defeat
Enraged Wildkin - Defeat (Wildin is left at 59 HP)
Eredar Diabolist - Equal (depends of how Diabolist uses spells, he can kill Troll, but will left at less than 50HP. Even if Troll kill Eredar, if under parasite, Troll will die after few seconds spawning voidwalker level 1)
Furbolg Tracker - Defeat
Greater Voidwalker - Defeat
Murloc Mutant - Win
Overlord - Win (Troll is left at about 10HP, one or two shots to get killed)
Red Drake - Defeat (Drake is left at 34HP and Troll got first shot, so barely defeat)
Rock Golem - Defeat
Thunder Lizard - Win
Vile Tempress - Win
Elder Wendigo Sasquatch - Defeat
Blue Dragonspawn Sorcereer - Defeat
Elder Jungle Stalker - Defeat
Elder Wendigo - Defeat
Faceless One Trickster - ?
Giant Polar Bear - Defeat
Hydra - Defeat (they killed each other, but Hydra spawned smaller hydras upon death, so it won)
Mu'gul Marauder - Defeat
Polar Furbolg Tracker - Defeat
Stormreaver Necrolyte - Defeat
War Golem - Defeat
Wraith - Win
I will update this post as I do more tests in future, if I have time.
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