Well this is what im doing...
Im making this map (for campaign) and I'm using very large number of variables. Now, every action of hero is recorded in one of the variables and used at time interval or specific event, so for example - if you kill 1 guy and go talk to his wife she will hate you but if you kill him and get his life insurance to his wife she'll like you (situations on map are much more complex; each of NPC aptituteds to you are also recorded). So in end there are about 700 working variables in each given moment and sometimes it just happens that they all get flused to default values
I've checked whole jass (ive also comverted some of the triggers to UI just in case) and cant find any error that will cause this. Is it possible that WC3 has bug with too much variables :?:
Im making this map (for campaign) and I'm using very large number of variables. Now, every action of hero is recorded in one of the variables and used at time interval or specific event, so for example - if you kill 1 guy and go talk to his wife she will hate you but if you kill him and get his life insurance to his wife she'll like you (situations on map are much more complex; each of NPC aptituteds to you are also recorded). So in end there are about 700 working variables in each given moment and sometimes it just happens that they all get flused to default values
I've checked whole jass (ive also comverted some of the triggers to UI just in case) and cant find any error that will cause this. Is it possible that WC3 has bug with too much variables :?: