I'm trying to make my owns spells with triggers for the first time since a long time. And i dont remember if it was possible or not to use the same variable for allot of spells, or would that cause trouble?
for example: im making a firebal, iceball and tunderball.
They all start with "
"set variable: ball_loc1 = point of caster"
"set variable: ball_loc2 = point of ability being cast"
i then save the variables in hashtables and remove location with custom script.
This shouldent give any problems right?
or should i better make a variable for each spell different
like:
fireball_loc1
fireball_loc2
iceball_loc1
iceball_loc2
tunderball_loc1
tunderball_loc2
for example: im making a firebal, iceball and tunderball.
They all start with "
"set variable: ball_loc1 = point of caster"
"set variable: ball_loc2 = point of ability being cast"
i then save the variables in hashtables and remove location with custom script.
This shouldent give any problems right?
or should i better make a variable for each spell different
like:
fireball_loc1
fireball_loc2
iceball_loc1
iceball_loc2
tunderball_loc1
tunderball_loc2