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Variable data in descriptions?

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Level 7
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Jun 23, 2009
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297
So I have this farm which produces food, and in the basic description it says how much food it produces, but, it says "produces 20 food,", and I want it to be "produces <farm,fmade>" so each time I change the food it produces, I dont have to change the description... I tried different ways, but it won't work...
How do these "variable data" thingies work?
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
First of all, you need to turn on "Raw Data" (can be found in View -> Display values as raw data, or by pressing CTRL + D).

When that's done, this is how the code should look like:

<[rawcode of the unit],[rawcode of the value]>

A standard farm's raw code is "hhou" (which stands for human house) - a custom farm would be named "h000" or whatever.
The food-value is (as you already noticed) "fmade".

The problem is that this doesn't work for a lot of values (food would be one of them).
I tried HP, sight, gold/lumber cost, build time and many more - the only one that worked was HP.
Things with "Data" in front of it usually work and damage as well.

Basically: you'll have to do it manually.
 
Level 7
Joined
Jun 23, 2009
Messages
297
First of all, you need to turn on "Raw Data" (can be found in View -> Display values as raw data, or by pressing CTRL + D).

When that's done, this is how the code should look like:

<[rawcode of the unit],[rawcode of the value]>

A standard farm's raw code is "hhou" (which stands for human house) - a custom farm would be named "h000" or whatever.
The food-value is (as you already noticed) "fmade".

The problem is that this doesn't work for a lot of values (food would be one of them).
I tried HP, sight, gold/lumber cost, build time and many more - the only one that worked was HP.
Things with "Data" in front of it usually work and damage as well.

Basically: you'll have to do it manually.



Hmm, I suspected It wouldn't work for all fields... Well then, thanks man :D +rep
 
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