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The event can be abused.
Try spamming 'S' button (if your unit has high attack speed), even before the unit lands a damage to another unit, the trigger is fired.
That is why Damage Detection System is needed, to detect damage that has landed on the unit, not "you're gonna attack the unit" Event, but "you have attacked the unit" Event.
Since you tried to use grammar, let me say that attacked is not equal to damaged... not to say that the state of being attacked starts when the attack starts, not when you're already hit...
The first link was a more advanced version... though I suggest to use it...
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