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Vampirism Meltdown v1.8.6m

Submitted by Evil_Redneck
This bundle is marked as approved. It works and satisfies the submission rules.
Vampirism Meltdown combines elements from the 3 most popular Vampirism maps: Crazy's, Beast, and Fire.

--map is protected--

Changelogs
Change Logs:


Version 1.8.6
Vampirism Meltdown v1.8.6a-f
Added the Mech Builder
Added the Ancient Vampire of Destruction.
Builders can now attack Vampires (damage set at 100 base)
When attacking your own structures, they will explode. Doesn't affect allies
Buffed the Ancient Vampire of Destruction, attack is slightly higher.
Added the Sword of Shadows for Vampires
The Ancient Vampire of Destruction now starts at level 2.
Fast Mode now works for the New Vampire.
When subbing for the Vampire, you no longer are an enemy of your Minions
The Blood Bank now works for the subbing player.
Nefed most Mech Walls
Lowered the cost of some high level Vampire Items.
Fixed Fatal errors. When a Human researched several of his upgrades, it caused the player to fatal, due to a building requirement.
Fixed the game ending due to no more Human Builders. The game wasn't counting Mech Builders; this has been resolved.
Increased the cost of the Mech's Wall regeneration, and lowered the bonus gained.
Lowered the damage dealt by the Mech's Gen-X wall.
Fixed problems with several charged items.
Changed the Terrain of the map from Lordaeron Winter to Icecrown Glacier, kept the snowy grass tile.
Fixed some bugs I found from other versions.
Increased the cost of Gold Mines 5 and 6
Changed the Mech walls a bit
Lumber Factories now can be targeted by spells that affect organic units.
Added a new Mech Tower.
Fixed lots of tooltips, Made it so Lumber mills can be attacked, and hit by spells (thanks blizzard for the way targeted as works -sarcasm-)
Fixed rain of Decay hopefully
Found a problem with desyncing humans. Should be No more problems with human droppers.
Vampirism Meltdown v1.8.6k
Nerfed Mech Walls
Nerfed Mech Lumbering capabilites
Fixed an exploit with Time Warp
Buffed the Ancient Vampire of Chaos's Attack Damage slightly
Ancient Vampire of Destruction attacks slightly faster.
Nerfed the Inferno ability (Ancient Vampire of Destruction)
Fixed the cost of Gen-X Regenerating wall
Added a final Builder HP upgrade.



Version 1.8.5
Vampirism Meltdown v1.8.5m
1.) Fixed the Blood Bank
2.) Humans can attack buildings again
3.) Buffed Ring of the Bats
4.) Added new item Sword of Shadows
5.) Other small fixes


Vampirism Meltdown v1.8.5k
1. Added Subclass Upgrades to increase the level of Humans ability they selected from beginning
2. Reworked walls slightly - More Expensive, and longer repair time, slightly higher hp.
3. Lowered the cost of several Vampire Items
4. Demonic Statues cost a bit more and all Statues lose health over time.
5. Added the Blood Bank for the Ancient Vampire; he can store gold that gains interest over time. Commands are -bb [checks how much gold is in the bank] and -wd [withdraws gold]
6. When the Ancient Vampire Leaves, a player can take over his command using the - vamp command. The player does not have to be an ally at the time. Using this command will remove all of the players units, including Vampire Minion if the player is already an ally.
7. Added a Tier 6 Builder that builds all of the most advanced structures.
8. Reorganized the Research Center and Time Portal
9. Fixed several small bugs
10. Fixed all of the Wall and Harvesters Tooltips
11. Added the Gen-X Tower for Humans
12. Added the Meteor Stone II to the Vampire
13. Several Other things


Vampirism Meltdown v1.8.5j
Raised Vampires Damage, total hitpoints and hp regen.
Added the -gm and -det Command for builders.
Removed vampire items that didn't work.
Added a New charged Vampire Item.
Nerfed the "Ranger" Builder Sub-Class.
Other Small Fixes


Vampirism Meltdown 1.8.5h
Lowered the HP of Rock Walls
Added new End Game Vampire Item
New Human Subclass, Technician.
Vampire Minions receive a Gold Generator when they are reborn.
Minions are reborn in the middle of the map instead of at the Main Vampire.
New Spells in the Book of the Accult
Fixed several tooltips.
Other balances and add-ons.


Vampirism Meltdown 1.8.5n
1.)The bloodbank takes 100 gold instead of 200 and gains 5% interest instead of 10%


Vampirism Meltdown 1.8.5g
Human Walls have 10% more hp.
Increased the Hitpoints of Rock Walls
Increased the ammount of food the main Vampire has.
Lowered the Cooldown of Far Sight.
Fixed the Split Soul being able to be summoned over walls.
Replaced Vampiric Fury with Grasp of Darkness.
Other Small Fixes


Vampirism Meltdown 1.8.5f
Balancing


Vampirism Meltdown 1.8.5d; 1.8.5e
-Changed Terrain in several spots to allow the Gargoyle Statues to reach all parts of a base and not just one side. (Balance)
-Lowered the Cost of Several Vampire Items (Balance)
-Lowered the Damage of Plasma Tower, Tesla Tower, and Rocket Tower (Balance)
-Lowered the Repair Rate for the Repairman Class and Human Builder's Repair, making them repair slower (Balance)
-Added a New Endgame; Human Wall (Add-on)
-When the Open Time Portal ability was used on walls, it would cause the game to crash. This has been fixed. (Bug)
-The Last 3 Walls will no longer gain hp based off of tomes as this was a factor to the crash (Bug)
-New Vampire Item (Add-On)
-Several Other Slight Fixes.


Vampirism Meltdown v1.8.5b and c
-Changes more terrain, mostly bases
-Several new Vampire Items
-Slightly stronger walls
-other minor fixes


Vampirism Meltdown v1.8.5a
Version 1.8.5a features a new terrain tileset and reworks many of the existing bases and looks much more polished than previous versions.
Did some minor balancing, mainly towards late game and fixed a few small bugs.



Version 1.8.4
Vampirism Meltdown v1.8.4j
Balancing

Vampirism Meltdown V1.8.4c
Changed the Armor/Damage set up
Changed Vamp Items
Changed the Armor/Hp of Walls.
Humans towers stronger.
General Balancing.
(1.8.4d More Balancing)

Vampirism Meltdown v1.8.4
1.)Balanced Several Overpowered Vampire Items
2.) Added 3 Human commands: All Humans: [-ls (Lumber Shipment tells you your current lumber shipment)]; Red Only: [-am (Accelerated Mode)] and [-fm (Fast Mode)]
3.) Added new Human Towers [Late Game Upgrades for Spike Tower]
4.) Changed the Abilities of Several Human Towers
5.) Nerfed Master Slayers Slightly
6.) Improved Human Builder's Regeneration
7.) Lowered the Cost of some Human Towers
8.) Changed Prices of some Vampire Items
9.) All Workers (Every Tier) automatically harvest lumber without a rally point
10.) Other General Balances
11.) Fixed a problem with fast mode (1.8.4a)
12.) More Balancing (1.8.4b)


Version 1.8.3
Vampirism Meltdown v1.8.3f
Human and Vampire Balances.




There are still various bugs and other balancing that still needs to be done; I do not promise the game is entirely perfect, therefore feedback is highly appreciated. Email me at evil_redneck_2007@yahoo.com to give me your ideas, comments, etc.


Keywords:
Vampirism, Vamp, defense, survival, towers, vampires, zombie, undead, tower defense, meltdown, melt, evil, dark, vampire
Contents

Vampirism Meltdown v1.8.6m (Map)

  1. crawlers

    crawlers

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    no changelog? :(
     
  2. Evil_Redneck

    Evil_Redneck

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    I'm going to put a changelog out when I get all the kinks and bugs out with the new race. As of right now I should have fixed them all. Have fun with the mech builder.
     
  3. nhammen

    nhammen

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    i just was testing the map and when my fr got fatal error in game we were 2v1 and we left 1v1 game end say world was dommed can you clear this for me is it a bug or its only 1 human left games end?

    fine i just got it it gives a lot of fatals errors (we are playing on Garena) and if there is less than 2 humans game end pls Evil give us info about that is it new or its bug
     
  4. Evil_Redneck

    Evil_Redneck

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    Yes, the new patch had brought a lot of problems, and I thought I had gotten them all. In e, All fatals should be gone. The reason the game ended was because when there were no Human builder's left the game ended, The trigger didn't count Mech's in the older version but I fixed that as well.
     
  5. nhammen

    nhammen

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    ill go test it now and tell you if there is any problem with mech again :D or any fatal you should add the info in changelog like whats items you have added or you will tnx again i like Meltdown very much is better than fire and speed
     
  6. Evil_Redneck

    Evil_Redneck

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    Added a Changelog for the newest versions that recap what I've changed. I went through and cleaned up the old changelogs.
     
  7. crawlers

    crawlers

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    error: BarriumTower should be Barrium Tower (in name)

    error: all upgrades of anti-neutron tower have more upgrade(s) than it says

    error: first upgrade of lumber says it is 60 sec, yet others say 45 sec

    error: mechanical bay does not give gold income

    error: some or all autocannons can attack raydon walls (and this destroys them)

    possible error: autocannons "skip" upgrades after ultra and go to ultra chaos (i dont remeber exact name)

    error: it says Upgrade toImproved Elemental Manipluation on the upgrade

    error: some lumber factories cannot be selected with attack and destroyed preventing mech from getting better factories

    error: regen upgrade on final mech building require human reserch center

    error: tooltip error in overload buff

    error: tooltip error in Telsa Tower (build says TelsaTower)

    error: molten murcury tower cannot upgrade to improved flame tower and it says it can in build tooltip
     
    Last edited: Dec 19, 2010
  8. nhammen

    nhammen

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    i was playing today ver 1.8.6e and we were 2v1 just to check the 2 races who will survive more and i think you should balance a bit the human walls or the mech rly dont know wich 1 but from what i read in changelog i should test it with this new version and see how is it before give you more sugestions 1 more thats doesnt have to look with balance you should use diferent models for towers for mech because they are 100% samo as humans
     
  9. crawlers

    crawlers

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    the fact that total meltdown tower does 1 billion dmg makes me lol
     
  10. Evil_Redneck

    Evil_Redneck

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    It's 100 billion actually, I believe.

    What do you mean, as in Mechs should be weaker or Humans should be stronger? Mech too weak? please explain. Also, right now the last few tier towers are the same, as well as the neutron towers and upgrades. The upper tier towers will change once I finish all of the races, the neutron towers are universal to all races that will always remain the same.


    Edit*
    So I've fixed all of the things above, and you can now target factories with spells along with being able to kill them. If there aren't any major problems or anything that needs a very big balance, this should be the last verion of 1.8.6. If this is the case, I will begin the mutant builder soon.
     
    Last edited: Dec 19, 2010
  11. crawlers

    crawlers

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    unless you changed it i did count the zero's and it is 1 billion :grin:

    error: vamp can only target "organics" and cant hit buildings
     
    Last edited: Dec 19, 2010
  12. Evil_Redneck

    Evil_Redneck

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    Well apparently, thanks to the way Blizzard has the editor set up, you can't target both a structure and organic unit. I went ahead and reverted it back to where lumber factories are structures, so they can't be targeted by spells (unless its a spell specifically for structures)
     
  13. crawlers

    crawlers

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    ok good now i can actualy play the map !

    fatal error!!!

    i was training a chrono orb from time portal and when i set rally point to portal it created fatal error
     
    Last edited: Dec 20, 2010
  14. MR.Tricky

    MR.Tricky

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    Best vampirism map of all time and by all time i really mean it >:)
    Bug:when a vampire minion leaves the game ends and it says that the vampire is victorious
    Good luck with the map.
    Oh yeah and if i found some other bug ill tell you^^
     
    Last edited: Jan 26, 2011
  15. nhammen

    nhammen

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    Evil what i meant before was that human walls die very fast even with some1 with class repairmen and defender and mech walls with defender are imposible to destroy em imposible not but are very strong

    2 bugs amulet of greed stack more than 15 t¡mes and seems to work mech gen-x wall want 10 000k lumber max in war3 is 1 000k there is 3rd bug future worker say lvl 5 mine but build lvl 6 its maybe toltip error
     
    Last edited: Jan 5, 2011
  16. Killer_MoD

    Killer_MoD

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    bug with the time warp in 1.8.6j
    the vamp stays invulnerable and can move
    so the game becomes unplayable
    and wont end cuz the vamp cant die and the humans wont die cuz of mech walls
    also the Gen-X Raydon wall costs 10million lumber which is impossible to get
     
  17. Evil_Redneck

    Evil_Redneck

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    I've done quite a bit of balancing, been a while I know, but Mech has been nerfed a lot in this version. Let me know of anything else and I'll try to get around to it when I can.
     
  18. DestinyEX

    DestinyEX

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    lol thanks for the new map...its very intense but still lots of fun thanks :cool:
     
  19. ucantwin

    ucantwin

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    I get a fatal error when its almost done loading so its so far impossible to host
     
    Last edited: Mar 19, 2011
  20. Evil_Redneck

    Evil_Redneck

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    I havent had this problem yet, I would like to hear if this happens to anyone else. I also did a slight change to the regeneration upgrade in 1.8.6m