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Vampirism Meltdown v1.8.6m

Vampirism Meltdown combines elements from the 3 most popular Vampirism maps: Crazy's, Beast, and Fire.

--map is protected--

Changelogs
Change Logs:


Vampirism Meltdown v1.8.6a-f
Added the Mech Builder
Added the Ancient Vampire of Destruction.
Builders can now attack Vampires (damage set at 100 base)
When attacking your own structures, they will explode. Doesn't affect allies
Buffed the Ancient Vampire of Destruction, attack is slightly higher.
Added the Sword of Shadows for Vampires
The Ancient Vampire of Destruction now starts at level 2.
Fast Mode now works for the New Vampire.
When subbing for the Vampire, you no longer are an enemy of your Minions
The Blood Bank now works for the subbing player.
Nefed most Mech Walls
Lowered the cost of some high level Vampire Items.
Fixed Fatal errors. When a Human researched several of his upgrades, it caused the player to fatal, due to a building requirement.
Fixed the game ending due to no more Human Builders. The game wasn't counting Mech Builders; this has been resolved.
Increased the cost of the Mech's Wall regeneration, and lowered the bonus gained.
Lowered the damage dealt by the Mech's Gen-X wall.
Fixed problems with several charged items.
Changed the Terrain of the map from Lordaeron Winter to Icecrown Glacier, kept the snowy grass tile.
Fixed some bugs I found from other versions.
Increased the cost of Gold Mines 5 and 6
Changed the Mech walls a bit
Lumber Factories now can be targeted by spells that affect organic units.
Added a new Mech Tower.
Fixed lots of tooltips, Made it so Lumber mills can be attacked, and hit by spells (thanks blizzard for the way targeted as works -sarcasm-)
Fixed rain of Decay hopefully
Found a problem with desyncing humans. Should be No more problems with human droppers.
Vampirism Meltdown v1.8.6k
Nerfed Mech Walls
Nerfed Mech Lumbering capabilites
Fixed an exploit with Time Warp
Buffed the Ancient Vampire of Chaos's Attack Damage slightly
Ancient Vampire of Destruction attacks slightly faster.
Nerfed the Inferno ability (Ancient Vampire of Destruction)
Fixed the cost of Gen-X Regenerating wall
Added a final Builder HP upgrade.



Vampirism Meltdown v1.8.5m
1.) Fixed the Blood Bank
2.) Humans can attack buildings again
3.) Buffed Ring of the Bats
4.) Added new item Sword of Shadows
5.) Other small fixes


Vampirism Meltdown v1.8.5k
1. Added Subclass Upgrades to increase the level of Humans ability they selected from beginning
2. Reworked walls slightly - More Expensive, and longer repair time, slightly higher hp.
3. Lowered the cost of several Vampire Items
4. Demonic Statues cost a bit more and all Statues lose health over time.
5. Added the Blood Bank for the Ancient Vampire; he can store gold that gains interest over time. Commands are -bb [checks how much gold is in the bank] and -wd [withdraws gold]
6. When the Ancient Vampire Leaves, a player can take over his command using the - vamp command. The player does not have to be an ally at the time. Using this command will remove all of the players units, including Vampire Minion if the player is already an ally.
7. Added a Tier 6 Builder that builds all of the most advanced structures.
8. Reorganized the Research Center and Time Portal
9. Fixed several small bugs
10. Fixed all of the Wall and Harvesters Tooltips
11. Added the Gen-X Tower for Humans
12. Added the Meteor Stone II to the Vampire
13. Several Other things


Vampirism Meltdown v1.8.5j
Raised Vampires Damage, total hitpoints and hp regen.
Added the -gm and -det Command for builders.
Removed vampire items that didn't work.
Added a New charged Vampire Item.
Nerfed the "Ranger" Builder Sub-Class.
Other Small Fixes


Vampirism Meltdown 1.8.5h
Lowered the HP of Rock Walls
Added new End Game Vampire Item
New Human Subclass, Technician.
Vampire Minions receive a Gold Generator when they are reborn.
Minions are reborn in the middle of the map instead of at the Main Vampire.
New Spells in the Book of the Accult
Fixed several tooltips.
Other balances and add-ons.


Vampirism Meltdown 1.8.5n
1.)The bloodbank takes 100 gold instead of 200 and gains 5% interest instead of 10%


Vampirism Meltdown 1.8.5g
Human Walls have 10% more hp.
Increased the Hitpoints of Rock Walls
Increased the ammount of food the main Vampire has.
Lowered the Cooldown of Far Sight.
Fixed the Split Soul being able to be summoned over walls.
Replaced Vampiric Fury with Grasp of Darkness.
Other Small Fixes


Vampirism Meltdown 1.8.5f
Balancing


Vampirism Meltdown 1.8.5d; 1.8.5e
-Changed Terrain in several spots to allow the Gargoyle Statues to reach all parts of a base and not just one side. (Balance)
-Lowered the Cost of Several Vampire Items (Balance)
-Lowered the Damage of Plasma Tower, Tesla Tower, and Rocket Tower (Balance)
-Lowered the Repair Rate for the Repairman Class and Human Builder's Repair, making them repair slower (Balance)
-Added a New Endgame; Human Wall (Add-on)
-When the Open Time Portal ability was used on walls, it would cause the game to crash. This has been fixed. (Bug)
-The Last 3 Walls will no longer gain hp based off of tomes as this was a factor to the crash (Bug)
-New Vampire Item (Add-On)
-Several Other Slight Fixes.


Vampirism Meltdown v1.8.5b and c
-Changes more terrain, mostly bases
-Several new Vampire Items
-Slightly stronger walls
-other minor fixes


Vampirism Meltdown v1.8.5a
Version 1.8.5a features a new terrain tileset and reworks many of the existing bases and looks much more polished than previous versions.
Did some minor balancing, mainly towards late game and fixed a few small bugs.



Vampirism Meltdown v1.8.4j
Balancing

Vampirism Meltdown V1.8.4c
Changed the Armor/Damage set up
Changed Vamp Items
Changed the Armor/Hp of Walls.
Humans towers stronger.
General Balancing.
(1.8.4d More Balancing)

Vampirism Meltdown v1.8.4
1.)Balanced Several Overpowered Vampire Items
2.) Added 3 Human commands: All Humans: [-ls (Lumber Shipment tells you your current lumber shipment)]; Red Only: [-am (Accelerated Mode)] and [-fm (Fast Mode)]
3.) Added new Human Towers [Late Game Upgrades for Spike Tower]
4.) Changed the Abilities of Several Human Towers
5.) Nerfed Master Slayers Slightly
6.) Improved Human Builder's Regeneration
7.) Lowered the Cost of some Human Towers
8.) Changed Prices of some Vampire Items
9.) All Workers (Every Tier) automatically harvest lumber without a rally point
10.) Other General Balances
11.) Fixed a problem with fast mode (1.8.4a)
12.) More Balancing (1.8.4b)


Vampirism Meltdown v1.8.3f
Human and Vampire Balances.


There are still various bugs and other balancing that still needs to be done; I do not promise the game is entirely perfect, therefore feedback is highly appreciated. Email me at [email protected] to give me your ideas, comments, etc.


Keywords:
Vampirism, Vamp, defense, survival, towers, vampires, zombie, undead, tower defense, meltdown, melt, evil, dark, vampire
Contents

Vampirism Meltdown v1.8.6m (Map)

Level 6
Joined
Apr 29, 2007
Messages
140
Well apparently, thanks to the way Blizzard has the editor set up, you can't target both a structure and organic unit. I went ahead and reverted it back to where lumber factories are structures, so they can't be targeted by spells (unless its a spell specifically for structures)
 
Level 5
Joined
Apr 19, 2009
Messages
165
Well apparently, thanks to the way Blizzard has the editor set up, you can't target both a structure and organic unit. I went ahead and reverted it back to where lumber factories are structures, so they can't be targeted by spells (unless its a spell specifically for structures)

ok good now i can actualy play the map !

fatal error!!!

i was training a chrono orb from time portal and when i set rally point to portal it created fatal error
 
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Level 5
Joined
Apr 10, 2010
Messages
224
Best vampirism map of all time and by all time i really mean it >:)
Bug:when a vampire minion leaves the game ends and it says that the vampire is victorious
Good luck with the map.
Oh yeah and if i found some other bug ill tell you^^
 
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Level 3
Joined
Oct 15, 2010
Messages
32
Evil what i meant before was that human walls die very fast even with some1 with class repairmen and defender and mech walls with defender are imposible to destroy em imposible not but are very strong

2 bugs amulet of greed stack more than 15 t¡mes and seems to work mech gen-x wall want 10 000k lumber max in war3 is 1 000k there is 3rd bug future worker say lvl 5 mine but build lvl 6 its maybe toltip error
 
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Level 2
Joined
Sep 29, 2009
Messages
33
bug with the time warp in 1.8.6j
the vamp stays invulnerable and can move
so the game becomes unplayable
and wont end cuz the vamp cant die and the humans wont die cuz of mech walls
also the Gen-X Raydon wall costs 10million lumber which is impossible to get
 
Level 2
Joined
Oct 2, 2008
Messages
9
I get a fatal error when its almost done loading so its so far impossible to host
 
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Level 2
Joined
Mar 12, 2011
Messages
7
I couldn't get this to work on RoC. Is there something special I need to do to get it to work? When I seen this I got really excited to play it and then I couldn't...
 
Level 6
Joined
Apr 29, 2007
Messages
140
Alright, haven't used the computer very much for the past few months and I have decided I'll update the map pretty soon. As soon as I get excel up and running in an hour or so, I'll start to fill out a page that should help me balance the walls better. I'll also look into making a beta of the Mutant race, who will not be fully complete in 1.8.7 (which is the next version). Keep bugs coming, It has been a while and I can't quite remember where I left off but I'll do my best to make this work.


The next version will go through vigorous balancing. I am currently in the process of creating an excel spreadsheet that will have Wall stats comparisons, Vampire Stats and ability comparisons, Tower Comparisons and items cost and stats. Basically anything that uses a number in the object editor will be in the spreadsheet. This will take longer but should make balancing easier in the long run.
 
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Level 3
Joined
Oct 15, 2010
Messages
32
can you tell us how is it going the new version i want new race and balance

And if Possivle AI for vamp since is hard to find ppl for this map in garena
 
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Level 1
Joined
Jul 30, 2020
Messages
2
Yo we still playing this map on reforged! If Evil_Redneck ever gets online, would be cool to see in update! or anyone update this map! lol
 
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