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UVMapping "replication" question

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Hello,
Today I am messing around with exporting Star Wars : Empire at Wars model using a plugin from blender, link for anyone interested.

After my export, I noticed that the image in the UV mapping is somewhat "replicated", I have a hard time finding the right word for it.
The mapping is correctly applied in MDLvis, but not in the game or magos/RMS.
My question is :
  • Why that?
  • What's the name of this "concept" that replicated the image?
  • Can I easily solve it so my texture is correctly applied in Warcraft 3?

Pic from RMS and MDLvis to describe the issue :
24-05-09-15-04-29.jpg
24-05-09-12-58-05.jpg
 
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right click the texture in war3modeleditor, and ✅ both "wrap width" and "wrap height"
i just checked and you can do the same in rms if you select your texture in "model" tab

if you rewrap it in mdlvis, no matter how minor, it should apply the same thing
Thanks! It works!
 
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