Hello, this trigger works almost correctly except for the wait funtion, if the integer number equals to 1 two times in a row the second wait gets over written, how do i make this function properly?
NOTE: This is NOT supposed to work on multiple units. But do i still need to make it MUI?
NOTE: This is NOT supposed to work on multiple units. But do i still need to make it MUI?
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Moraia Attacking
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Events
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Unit - A unit Is attacked
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Conditions
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(Unit-type of (Attacking unit)) Equal to Moraia
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Actions
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Set VariableSet MoraiaAA_Caster = (Attacking unit)
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Set VariableSet MoraiaAA_Target = (Attacked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 2) Equal to 1
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Then - Actions
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Animation - Play MoraiaAA_Caster's Spell Throw animation
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Set VariableSet MoraiaAA_Point = (Position of MoraiaAA_Target)
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Set VariableSet MoraiaAA_SPXPoint = (Position of MoraiaAA_Target)
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Set VariableSet MoraiaAA_Group = (Units within 300.00 of MoraiaAA_Point.)
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Special Effect - Create a special effect at MoraiaAA_SPXPoint using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
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Special Effect - Destroy (Last created special effect)
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Wait 2.50 seconds
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Unit Group - Pick every unit in MoraiaAA_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) belongs to an enemy of (Owner of MoraiaAA_Caster).) Equal to True
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Then - Actions
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Unit - Cause MoraiaAA_Caster to damage (Picked unit), dealing (Real((Base Damage of MoraiaAA_Caster for weapon index 0))) damage of attack type Spells and damage type Normal
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Else - Actions
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Custom script: call DestroyGroup(udg_MoraiaAA_Group)
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Custom script: call RemoveLocation(udg_MoraiaAA_Point)
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Custom script: call RemoveLocation(udg_MoraiaAA_SPXPoint)
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Else - Actions
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