- Joined
- May 3, 2017
- Messages
- 5
Howdy all,
I'm trying to put together a 2 player survival map which uses the hero XP bar on the command card as an extra stat measure akin to HP and MP, like in for example Don't Starve or Minecraft.
I want to use "simple" values, with 100 health, 100 energy, and most importantly, 100 'hunger' (XP) points. What I dont want is another UI element, like a leaderboard or floating text, to show this.
What I have done is disable creeps and enemy units adding to this bar, by lowering the XP gain stats to 0 (or 0.00 in some cases) in the Gameplay Constants. What I want to do is have the XP bar...
With the end result of lowering the hero's energy value, which in terms lowers the hero's health value through triggers. (this I have already done)
So far, I haven't been able to do either on my own. And I'm not well versed enough to figure out how to make leaderboards and other such variables usable and easily readable for both players on my own.
I've searched around and haven't seen anything like this, but it's very likely I might have overlooked something.
Or is there something that's much easier to do that I'm just overlooking?
Any help would be GREATLY appreciated!!
Thanks in advance for any replies
Super
I'm trying to put together a 2 player survival map which uses the hero XP bar on the command card as an extra stat measure akin to HP and MP, like in for example Don't Starve or Minecraft.
I want to use "simple" values, with 100 health, 100 energy, and most importantly, 100 'hunger' (XP) points. What I dont want is another UI element, like a leaderboard or floating text, to show this.
What I have done is disable creeps and enemy units adding to this bar, by lowering the XP gain stats to 0 (or 0.00 in some cases) in the Gameplay Constants. What I want to do is have the XP bar...
- start full and decrease over time, with food items that refill the bar by a fixed amount
- start empty and increase over time, with food items that deplete the bar by a fixed amount
With the end result of lowering the hero's energy value, which in terms lowers the hero's health value through triggers. (this I have already done)
So far, I haven't been able to do either on my own. And I'm not well versed enough to figure out how to make leaderboards and other such variables usable and easily readable for both players on my own.
I've searched around and haven't seen anything like this, but it's very likely I might have overlooked something.
Or is there something that's much easier to do that I'm just overlooking?
Any help would be GREATLY appreciated!!
Thanks in advance for any replies
Super