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Unwalkable Cliff??

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I was making my map and I found something really odd, I made a cliff to let units go up and down the mountain, but when I try it in the game, the units "stucked" at the end of the cliff and couldn't climb up the mountain.
Can anyone explain why?
(By the way, I set the units undead in WE, but it shows up the night elf interface in game, how can I change it?)
 

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Level 34
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Your cliff wasn't properly made. Hit "P" in the WE to see pathing. This shows where units can and can't go.

Not sure about the interface. Maybe player properties? You change that to undead?
 
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Level 4
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If I think I'm understanding your race problem correctly, then you need to go to the Object Editor and set "Stats - Race" to Undead.
 
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About the interface stuff, I mean I set player 1 to:
name:Undead Scourge
race:Undead
Control:player
But it became random select in the game
(I've solve the problem of terrain)
 
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About the interface stuff, I mean I set player 1 to:
name:Undead Scourge
race:Undead
Control:player
But it became random select in the game
(I've solve the problem of terrain)

Under Scenario/ Force Properties Click on Custom Forces and Fixed player settings.

Then in Player Properties you select the race you want the player to be.

Player Name | Color | Race | Controller

Mind you can use any race type and the interface will be the interface for that players race. If you set the race as Elf, then the interface will be the elf one, however you can trigger the player to receive Orc units either by placing units or using the melee trigger:
  • Melee Game - Create Orc starting units for Player 1 (Red) at (Player 1 (Red) start location) (Include Heroes)
Removing the command:

  • Melee Game - Create starting units (for all players)
That one automatically creates the race as per the race set via the player properties, or if you have it set for random, then the random race starting units is used.
 
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What has the Interface thing have to do with your topic? :wconfused:
Edit: Oh wait, I already see. :p

Kaell press P to show the pathing off the map and it also depends on certain units like Ghoul needs 1 square and a Abomination needs 2, get it?
Try to mess with the cliff and slope and if that doesn't work, remove-add-improve it.
 
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This is how u solve ur Interface problem.

What has the Interface thing have to do with your topic? :wconfused:
Edit: Oh wait, I already see. :p

Kaell press P to show the pathing off the map and it also depends on certain units like Ghoul needs 1 square and a Abomination needs 2, get it?
Try to mess with the cliff and slope and if that doesn't work, remove-add-improve it.

Please read the previous posts.

I am pretty sure Wraithwynd solved the problem.
 
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