- Joined
- Apr 9, 2004
- Messages
- 502
Ok, so i'm working on this ultimate spell that i've been thinking about where my ice hero every 20-30 seconds can cast an ability and summon 1 floating orb that will circle around him. Now he can summon up to 4 orbs of ice. When he learns this ability, he gains other abilities. While the orbs circle him, if any enemy casts on him, 1 orb will fly out and freeze that unit for 7 seconds and deal (intel of hero X [level of ability +2]) damage to the unit. This will be big for those autocast abilities like dark arrow type abilities. In theory they could actually send out 4 spells before they were to be hit, which would deal pretty much enough damage to kill them, never mind the stun. This will help him ward off attacks. The orbs also have a slight freezing effect that takes it's toll on any unit's close enough to be frostburned by them. Another ability is he calls one back and eats it, freezing himself for 5 seconds and healing 250 hp in the process. Now this ability has a relatively small cooldown but isn't very effective in battle. A final ability he gains is he sucks up all the orbs (only works if he has all 4) and he breathes them out a far distance. Any unit touched by an orb will be stunned for 15/30 for units and take (Pandaren's intel X Level of ability (it should be long stun because it deals small damage to them because it's his ultimate and since all of his abilities are focused on low damage but high stun, his ultiamte should have really high stun, considering all the conditions required to be met) seconds. This costs a large portion of his mana and it's not the most accurate thing and it deals no damage so it evens out. Also, in case you're wondering, his intel at level 16 (max lvl) is 46, but boosting it does increase the power of his abilities. I did this so he's really hard to use in the begining since most of his abilities are weak because of his low intel, although the stun is still quite high. This just makes him more effective as time progresses, and he should become more powerful the longer the battle rages, as that is a secret to this hero.
Ok so that stuff i can do, but the problem is i don't know how to keep track of all 4 orbs as well as check their position while circling him. The way i figure is i have 4 invis unit circling him and when he summons on it will go out and move to the position of one of the [empty] units. When he casts the unit who would have been [full] would become empty again and the next time he uses the summmon orb ability, for the orb to occupy that spot.
I'm just not sure about lag/ and such so i was wondering if i need to use arrays or anything like that to lower the amount of triggers required for this spell.
Please help if you can.
Aside from asking for help, i'm also simply asking for feedback for the spell.
PS: if you want more information about other skills, then i;d be happy to show you.
[updated] (1) times
Ok so that stuff i can do, but the problem is i don't know how to keep track of all 4 orbs as well as check their position while circling him. The way i figure is i have 4 invis unit circling him and when he summons on it will go out and move to the position of one of the [empty] units. When he casts the unit who would have been [full] would become empty again and the next time he uses the summmon orb ability, for the orb to occupy that spot.
I'm just not sure about lag/ and such so i was wondering if i need to use arrays or anything like that to lower the amount of triggers required for this spell.
Please help if you can.
Aside from asking for help, i'm also simply asking for feedback for the spell.
PS: if you want more information about other skills, then i;d be happy to show you.
[updated] (1) times