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[Trigger] [Unsolved] Problem with filter

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dab

dab

Level 10
Joined
Oct 30, 2008
Messages
412
My problem is, that whenever i create a trigger which looks like this:
  • Events
    • A unit Starts the effect of a ability
  • Conditions
    • (Ability being cast) Equal To Snipe
  • Actions
    • Cinematic - Aplly a filter over 0.00 seconds using Additive blending on texture ScopeFilter.blp, starting with color (100%, 100%, 100%) and 100% transparency and ending with color (100%, 100%, 100%) and 0.00% transparency
And then i want to disable it later by using:
  • Events
    • A unit Starts the effect of a ability
  • Conditions
    • (Ability being cast) Equal To Stop Snipe
  • Actions
    • Cinematic - Fade filter
Which then triggers a crash in my WC3 when im testing the map. Help plz?
 
Level 6
Joined
Jul 22, 2008
Messages
243
What spell did you base it off?
I think you could use order strings if it's immolation or similar.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Why don't you just use this at the end, to remove the fade filter?
  • Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture ScopeFilter.blp, starting with color (100.00%, 100.00%, 100.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
 
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