- Joined
- Oct 30, 2008
- Messages
- 412
My problem is, that whenever i create a trigger which looks like this:
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Events
- A unit Starts the effect of a ability
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Conditions
- (Ability being cast) Equal To Snipe
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Actions
- Cinematic - Aplly a filter over 0.00 seconds using Additive blending on texture ScopeFilter.blp, starting with color (100%, 100%, 100%) and 100% transparency and ending with color (100%, 100%, 100%) and 0.00% transparency
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Events
- A unit Starts the effect of a ability
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Conditions
- (Ability being cast) Equal To Stop Snipe
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Actions
- Cinematic - Fade filter