Hi
I've been trying to make a shop that has many pages so I don't have to have loads of shops everywhere. However my trigger has failed, the "Next Page" ability does have it's level raised and everything. But the items don't switch. I thought it may be something to do with the fact that the shop is not a neutral building? Any ideas?
I've been trying to make a shop that has many pages so I don't have to have loads of shops everywhere. However my trigger has failed, the "Next Page" ability does have it's level raised and everything. But the items don't switch. I thought it may be something to do with the fact that the shop is not a neutral building? Any ideas?
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Next Page Clicked
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Next Page
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Next Page for (Casting unit)) Equal to 1
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Then - Actions
- Neutral Building - Remove Potion of Healing from (Casting unit)
- Neutral Building - Remove Potion of Mana from (Casting unit)
- Neutral Building - Remove Boots of Speed from (Casting unit)
- Neutral Building - Remove Gloves of Haste from (Casting unit)
- Neutral Building - Remove Ring of Protection from (Casting unit)
- Neutral Building - Remove Pendant of Energy from (Casting unit)
- Neutral Building - Remove Periapt of Vitality from (Casting unit)
- Neutral Building - Remove Sobi Mask from (Casting unit)
- Neutral Building - Remove Dagger from (Casting unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Next Page for (Casting unit)) Equal to 2
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Then - Actions
- Neutral Building - Remove Claws of Attack from (Casting unit)
- Neutral Building - Remove Recipe for War Axe from (Casting unit)
- Neutral Building - Remove Recipe for Blood Elf Gauntlets from (Casting unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Next Page for (Casting unit)) Equal to 2
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Then - Actions
- Unit - Set level of Next Page for (Casting unit) to 1
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Else - Actions
- Unit - Increase level of Next Page for (Triggering unit)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Next Page for (Casting unit)) Equal to 1
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Then - Actions
- Neutral Building - Add Potion of Healing to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Potion of Mana to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Boots of Speed to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Gloves of Haste to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Ring of Protection to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Periapt of Vitality to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Pendant of Energy to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Ring of Regeneration to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Dagger to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Sobi Mask to (Casting unit) with 100 in stock and a max stock of 100
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Next Page for (Casting unit)) Equal to 2
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Then - Actions
- Neutral Building - Add Claws of Attack to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Recipe for War Axe to (Casting unit) with 100 in stock and a max stock of 100
- Neutral Building - Add Recipe for Blood Elf Gauntlets to (Casting unit) with 100 in stock and a max stock of 100
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events