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Units to heroes.

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Level 7
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Dec 28, 2009
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257
heya, short question:
Is there any way how to turn unit into a hero? (in object editor)

When i want to make unit exactly as Battleship (lets say from Paladin) it takes some time to change speed, attack, projectiles, movement and all this. Is there some button like "is a building", but "Is a hero" or something?

thanks for help and understanding.
 
You will need JNGP for this.
Go to the unit you want, right click it, copy it and paste it. Then, go to View - Display Values as Raw Object Data. Right click your recently created unit and press the "Change raw data" (I don't remember its exact name). Then, a field will appear "h000". Change this to "H000" and your unit is now a hero.
 
Level 7
Joined
Dec 28, 2009
Messages
257
Whow! thanks!
After few downloads and waiting, i finnaly got it. But i dont understand- what does the (xxxx) thing before some data means?

and what new data does this editor contains? i noticed, in abilities there is "area effect", and most likely more of unknown.
 
Whow! thanks!
After few downloads and waiting, i finnaly got it. But i dont understand- what does the (xxxx) thing before some data means?

and what new data does this editor contains? i noticed, in abilities there is "area effect", and most likely more of unknown.

This editor doesn't really add fields to the editor, it just uses Grimoire to organize the object editor and allow changing of the rawcodes.

Rawcodes are just how the game recognizes an object from the editor. They follow the style:
"XXXX" where X is either a letter or a number. Example: 'Ancl' or 'A003'.

The first letter shows what kind of object it is (eg: abilities, units, items). In actuality, when you use things like "Create <Unit> at point" or "(Ability Being Cast) equal to <Ability>", it is actually using raw codes to refer to those objects.
 
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