- Joined
- Jul 15, 2014
- Messages
- 39
So I am ordering some units (one by one but they are doing it almost simultaneously in time) to cast a trading ability targeting other units.
Mostly like that
The problem is, some units ignore casting range. They just cast the ability from where they are standing and don't move. Those some units are fraction of all units and kind of random.
Has anyone experienced this problem?
Mostly like that
- Actions
- Custom script: call IssueTargetOrder(GetTriggerUnit(), "eattree", udg_u)
- Events
- Unit - A unit Starts the effect of an ability
The problem is, some units ignore casting range. They just cast the ability from where they are standing and don't move. Those some units are fraction of all units and kind of random.
Has anyone experienced this problem?