- Joined
- Oct 28, 2019
- Messages
- 523
Hi to all, the idea is simple but it is breaking
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Patrol1
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Events
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Unit - A unit enters Patrol1 <gen>
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Conditions
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(Unit-type of (Entering unit)) Equal to Brigand
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Actions
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Unit - Order (Entering unit) to Attack-Move To (Random point in Patrol2 <gen>)
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6 to 9 brigands will be patrolling the area, it is 13 points,